Latest news
Whipple's reject awards for 2011
by Andrew Whipple III
1.2.12

The year came and went, just as it always does, and for those of us in the gaming press, that means the requisite 'best of' lists must make their appearance.

Trust me, it's for everyone's own good.

However, with a myriad of games lying about that I still haven't played to their fullest, I'm not one for rolling out a conventional list of the best games in each genre. That's something you can find on literally any webpage and I'll leave it to you and Google to solve those differences. Instead, I've put together groups of games that surprised me in various ways, both good and bad. So if you're coming here to see Skyrim at the top of the list, or perhaps to justify your purchase of Call of Duty: Modern Warfare 3, you'll be disappointed.


Most controversial


2011 wasn't without controversial titles. We're not talking games that showed too much skin, or brought to light the subject of sex and marriage, such as Catherine. We're talking about games that had their own communities up in arms due to the very nature of how the game was created. You either liked it or you didn't.


Dragon Age II



The sequel to one of the great RPGs of this generation, Dragon Age II had quite a lot going for it. Unfortunately, instead of expanding upon the universe Origins set in motion, BioWare opted to confine the game into one large area and streamline the combat system—effectively 'consolising' the game. Some enjoyed the simplified combat, eliminating the need to pause the game multiple times during more-elaborate combat scenarios. However, Dragon Age is the spiritual successor to Baldur's Gate, practically making elaborate combat a necessity to maintain that relevance.

Regardless of where you stand, Dragon Age II was as divisive as it could've been. Whether it was the simplified combat, samey environments or uninteresting characters, everyone disliked something about the changes. Maybe BioWare was rushed to complete the title, maybe not, but many still hold Origins as the superior game today.

Dead Island



Techland's Diablo/Left 4 Dead/Borderlands approach to a zombie game was as ambitious as it was a technical mess. There's a lot to like about Dead Island on paper: loot, hordes of zombies to kill, levelling, cooperative play, etc. However, the game was, and still is, plagued by an equally horrifying number of bugs and game-stopping glitches. The PC version was actually released with a previous, unfinished version of the game, rather than final game code. Imagine picking the game up to realise you're actually playing a game that can't be finished because it's 'not quite done yet.'

Dead Island has made several fixes to itself, but that's no excuse. Releasing a game people want to like but can hardly play is a criminal offense to gaming as a whole. At least when it's working it's pretty damn good.

Most disappointing


You don't want this to happen to your favourite franchise, but alas, sometimes there's no avoiding it. These are the games of 2011 that failed to deliver a genuinely excellent experience, despite the hype surrounding them. It hurts even more when their predecessors set them up for success, and they still tank.


Brink



What a letdown. Brink was a showcase title on the bleeding edge of technology that everyone wanted to play. Not only did it implement a great-looking parkour system and tremendous aesthetic design, but the team combat and objectives looked satisfyingly unique as well. Touting a campaign that others could join with or against you at any time, Splash Damage looked like they were on their way to crafting a grade-A shooter we'd all still be playing come the new year. How wrong we were.

We covered Brink, twice actually, and its anemic campaign was a focal point for our anger. As it turns out, there was no story in Brink whatsoever, and the multiplayer was little more than a bare-bones version of better games, like Team Fortress 2. The game can be found in bargain bins everywhere, so if that doesn't tell you anything, help yourself.

Red Faction: Armageddon



Considering my love for Red Faction: Guerrilla, I absolutely couldn't wait for Armageddon to release. Showcasing new technology, weapons and a gritty environment to play with destructive tools, Armageddon appeared to have what was needed to succeed. Little did we all know that the genius of Guerrilla wouldn't come close to being matched in this mediocre follow-up.

Alright, Armageddon isn't THAT bad, but when you're in the shadow of such a free-spirited and plain-fun game like Guerrilla, you're expected to do something similarly great. The Magnet Gun was the single most amazing thing to come from it, but even that was overshadowed by the confining underground environments of Mars. That, coupled with the repetitive enemies and ridiculous story, made Armageddon a tough game to accept. Also, there's a unicorn that shoots rainbows out of its ass. We're done here.

F.E.A.R. 3 (I'm sorry, it's actually F.3.A.R.)



My channeled hate for games that throw a number in as an acronym will never cease, but in this case there's a lot more to hate about F.E.A.R. 3. The gameplay is completely different than previous installments of the franchise. How so? Let's try ditching conventional methods of combat we've been used to and instead implement trite Call of Duty features like regenerating health. Sound great? I didn't think so.

F.E.A.R. was always about atmosphere, a decent story and its pretty excellent AI. All of that has vaporized in the sequel and... oh yeah, Monolith didn't even make this. Moving on.

Rage



Id Software is a pioneer in PC gaming, but Rage is something they should be quite ashamed of. While the PS3 and Xbox 360 version ran alright, the PC version (you know, the stuff they're know for) was released in a very broken state. After several weeks id managed to get the game working again for the majority of users, but by then it had been beaten with the console stick. What do I mean? The PC was stuck with the low-res textures of the console versions and according to John Carmack (id Software), they had no intention of releasing a texture pack to clear up the mess. Awesome.


Look closer. That's some pretty amazing stuff, right there.

Being one of the PC owners of Rage, I orchestrated my own set of violence as I wasted several hours attempting to get the game to run in a functional way. Eventually, I received a patch that allowed me to play the game, but the rest of my experience wasn't without further issues. Simply put, the game was not optimized for the PC (which is heresy for id). You couldn't even change any of your internal settings like a normal PC game until the patch hit, and even after the choices were barren. Compound that with Nintendo 64 textures, pop-in loading, one of the most surprisingly uninteresting worlds in recent memory, and you'll get a generic shooter called Rage.

Was it because Bethesda published the game and forced id to go with the console over PC version? There's no way to know for sure, but the truth is within the product, and I advise you to steer far, far away from it.

Duke Nukem Forever



There was no way this game was going to live up to the expectations set for it and everyone knew it. So we'll just leave this one here as-is. Enjoy.

Most disappointing studio




Just because you release one of the best games of the year (Skyrim, for those keeping score at home) doesn't mean you get a free pass to publish a plethora of awful titles. Brink? Rage? Hunted: The Demon's Forge? Yeah, they were all trash, and no, it doesn't matter that you didn't develop them. As a publisher, you are still putting your name behind the material and are thus just as responsible for the outcome. One excellent game does not give you a free pass, my friends.


Best comeback

Dynasty Warriors 7




The Dynasty Warriors series doesn't have the best reputation among gamers, but I'm still a guilty follower of the franchise, despite the fact I haven't been fully pleased since, perhaps, Dynasty Warriors 5. When I first heard this game was coming out I dismissed it entirely, but as the release date crept up I found myself eying the features more and more. Brand new story mode that follows the actual characters of the kingdom? Interchangeable weapons? An RPG-esque upgrade system? A brand new conquest mode? Online co-operative play for the first time? I was sold.


I hated the redesign of the characters in Dynasty Warriors 6, and only a few titles in the series had a sense of weight behind each strike of a weapon. DW7 shocked me by offering an excellent feel to the combat while keeping it addictive with upgrades and new weapons. In my review, the new take on the story mode was the star of the show and my feelings still haven't changed. All in all, Koei has done a masterful job at reincarnating a stagnant franchise and I can't wait to see what the future brings.

Gears of War 3



As some may probably know, Gears of War 2 underwhelmed me wholly. The standard campaign was riddled with contrived writing and uninteresting moments. Boss fights were practically meaningless, and the introduction to new enemies and story elements didn't impress me. Considering the embarrassing multiplayer, Gears 2 was seemingly a catalyst for the series' demise. Hopeful as I was, I just didn't see Gears 3 bringing the franchise back on track. Thankfully I was wrong.

While it does have its problems, Gears 3 is definitely the best game in the series. The four-player drop-in cooperative play is an excellent addition to the gameplay, and the fully-fleshed out character development really helped make some of the protagonists feel more real than they ever have. Epic also took the time to hone the multiplayer experience, giving us dedicated servers as well as the new Beast Mode, Horde 2.0 and a working, fun, competitive multiplayer experience. Hats go off to Epic for keeping their promises.

Mortal Kombat



Wait, wait, wait. Mortal Kombat is relevant again? You better believe it!

Most underrated


Warhammer 40,000: Space Marine




Relic always brings out the best in development when it comes to the 40k universe. Space Marine was their very first attempt at creating a third-person action 40k game and they certainly didn't disappoint. Riddled with alarming detail, every single second you're playing this game you'll marvel at the attention Relic has paid to the system. The particle effects, combat noises, voice acting, everything sounds and looks superb. It also helps that it's pretty damn fun to play as well.

I reviewed Space Marine earlier in the year and gave the game a rather generous score. Not only does it provide a satisfying campaign, but it also throws in some decent multiplayer that will keep you busy for hours. It doesn't have the longest campaign, though, and if you know nothing about Warhammer 40k, you could be put off by the game appearing to be ostensibly similar to everything else out there (which it isn't). Space Marine isn't the greatest game, but it's definitely something worth playing.

Resurgence of excellence


Resident Evil 4 HD, Metal Gear Solid HD, Shadow of the Colossus/ICO HD




While Resident Evil 4 is the only downloadable title of the bunch, the rest are also available at a wonderfully-low retail price. If you haven't had the chance to play these classic titles you owe it to yourself to pick them up. Now.

Most unfortunate name


Ceaseless Discharge (Dark Souls)




Doesn't the name say it all?

Labels: , , , , , , , , , , ,

- Andrew Whipple III
Opinion: Whipple's personal top ten games of 2011
by Andrew Whipple III
30.1.12

The end of the year is always a hard time for a videogame journalist. Not only do we have to recall every experience we've had over the course of the year, but we then need to match each title up against one another, like some kind of digital Mortal Kombat tournament, in order to find that elusive 'game of the year'.

Keep in mind that this list is my personal favourite games of the year, not a list of the 'best' or most popular out there. That means some of the more abstract titles out there might take the place of the greater ones.

Let's start things off with a game that was neglected, but is great in its own way.


10: Warhammer 40,000: Space Marine


Space Marine is a third-person action shooter with combat mechanics similar to Rocksteady's recent Batman titles. It is Relic's first attempt at approaching the franchise using this genre and they did a fantastic job. The detail was extraordinary and, whilst the campaign was pretty short, the multiplayer served as a fun distraction with its competitive and co-operative elements.

It drops in at number ten for numerous reasons. Whilst it did the 40k universe justice, I felt that the campaign could have had more combat variety. The weapons, despite being brutally satisfying, were very limited, as were the combat moves. The multiplayer also lifted many of its features from games like Call of Duty and Gears of War's Horde mode (Exterminatus). Despite those shortcomings, Space Marine successfully tied together satisfying mêlée combat with solid shooting mechanics. Couple that with jaw-dropping executions and beautiful environments, and you have a sleeper hit on your hands. I can't wait to see what Relic does with this franchise.


9: Bulletstorm


Bullestorm is a unique first-person shooter that focusses on killing with skill. Generically shooting enemies to progress is out, and performing perpetually-interesting moves to decapitate, obliterate, incinerate or otherwise maim your opponents is in. Also, dick jokes.

Bulletstorm received massive criticism due to its humour and absurd format of first-person shooting. Sure, the funny bits were pretty dry, but think of it like the movie Snakes on a Plane; the whole thing is one big joke. The shooting is also rather great, but you can't play it like a conventional shooter where you shoot a target dude until the life bar depletes. Bulletstorm doesn't work like that, and if you play it as such, you'll despise it.

For me, Epic's extremely under-appreciated title pleased me with its style and surprisingly funny dialogue. Never did I think a FPS could change the formula into such a winning concoction. Using the environment to manipulate and slaughter your opponents? It might not be for everyone, but you'll never know whether you love it unless you give it a spin.


8: Orcs Must Die!


Robot Entertainment's Orcs Must Die! is a third-person tower-defense-esque game in which you control a Warmage. A really stupid Warmage. Your master slipped and fell on the steps, thus leaving you to fend off the relentless assault of Orcs who are seemingly allergic to fire.

Seriously. I heard one of them say it.

Whilst tower-defence games are literally a penny a dozen, Orcs Must Die! provides an excellent variation on the genre. By utilising traps instead of towers and allowing you to fully control a character who can use various talent trees and engage in either physical or magical combat, this game stays fresh for its duration. Throw in extra levels, traps and monsters via DLC, and you have a game that you'll be playing for hours upon hours, and for a ridiculously low-price too. Trust me when I say that Orcs Must Die! is one of the best in the genre.


7: Dark Souls


From Software returns with the brutal successor to the PlayStation exclusive, Demon's Souls, 2011's Dark Souls. Bordering on ridiculous as far as difficulty goes, Dark Souls takes you into a unique world where you must combat demons and all other forms of monstrosity with very little assistance. Survive long enough and you might just become stronger to journey into the next room. What's that you say; you died at the hand of a skeleton? You're screwed.

Next to Bioshock, the Souls titles are the most atmospheric games I've ever played. The art design, the ambiance; everything about these games screams style, and it works. Dark Souls is terrifying and that's mostly because it's a game that embraces a lost style: discovery. As you continue to discover more and more about a certain region, you begin to understand the game itself better, as well as your limits. Never have I felt so rewarded for defeating a tough monster, and so betrayed in dying to a standard enemy. Although the multiplayer was broken at release, Dark Souls is such a unique experience that you do yourself a disservice if you miss out.


6: Dynasty Warriors 7


Have you ever laughed out loud at a game on the brink of release? I certainly did with Dynasty Warriors 7. A notorious joke within the industry, countless Warriors titles have released, and hardly any have been in any way worth praising. Surprising as it may seem, Dynasty Warriors 7 is the exception, and has unbelievably steered a sinking ship in a respectful direction. Yes, it's still a hack-and-slash game and, yes, it still has some pretty bad voice acting, but I'll be damned if I don't say that Koei did an outstanding job with this one.

As detailed in my review, one of the biggest selling points for me was online play, a first for the series. Even better, Koei actually took the time to refine the gameplay and eliminate the fluff that the series was known for. The story mode for each kingdom was confusingly addictive and the cut-scenes were crafted in a delightful way. With hours upon hours of relatively simple gameplay, Dynasty Warriors 7 was probably the biggest surprise of the year.

It also contains the best capes in gaming. Seriously, take a look.


5: Gears of War 3


Having composed the final entry in the Marcus Fenix story-arc, Gears of War 3 is the end of the story that all Gears fans know. Until this point, Gears had its highs and lows, but this game truly delivers on all fronts. As emotional as it is fulfiling, this is the definitive example of how a series should wrap things up.

It's hard to think that the third entry is Epic's swansong for the series. Whilst it most definitely won't be the last game we see in the Gears universe, Epic has done a fantastic job of sending it off. Four player co-op? A refined multiplayer experience with dedicated servers? A skilled author composing the story? Everything Gears of War 3 brings is the best of the series, and the only way you'll know is to play it yourself.


4: Dead Space 2


Renowned engineer Isaac Clark and the very angry Necromorphs both return in the much anticipated Dead Space 2. Having lost seemingly everything in the Ishimura incident, Clark wakes to find his nightmare renewed and, of course, he's the only one with the knowledge to stop the growing threat. Scary, atmospheric, technologically superior and, most of all, fun, Dead Space 2 is a worthy instalment to one of the better third-person titles available to gamers.

To this day, Visceral's creation is yet to be matched by an equally-fun and jump-worthy third-person shooter. The first Dead Space took many of its cues from the superb Resident Evil 4, but while that series has somewhat lost its course, Dead Space has evolved with the rest of the gaming industry and put out an incredible sequel. Although its multiplayer is forgettable beyond measure, the single-player experience never wavered in quality, and that's what really matters.


3: The Elder Scrolls V: Skyrim


Every Elder Scrolls game is huge, and Skyrim is no exception. Taking cues from the ways that games have changed, Bethesda has streamlined their seminal franchise to cater to all types of play-style and gamer. Couple that with an intriguing story, beautiful technology, and discovery elements that have been lost since Morrowind, and you get Skyrim, one of the best games of the year.

I have yet to finish an Elder Scrolls game, but Skyrim might just be the first game to break that mould. It certainly has its faults and glitches, but even those are not enough to sway my recommendation. You can play this game however you want, and with the death of the awful, awful level-scaling system present in Oblivion, even I can enjoy this game.


2: Mortal Kombat


You're reading the words of the most loyal Mortal Kombat fans out there. Yet, I never thought that Mortal Kombat could drag itself out of the abysmal hole that it dug itself into. But I was wrong. If you know nothing about Mortal Kombat - and if that's the situation, shame on you - understand that this game's accessibility is unparalleled and contains everything that made the old games memorable and great. Which largely means that Liu Kang isn't a zombie this time.

Foregoing the 3D style and retracing its steps back to the original days, Mortal Kombat is a masterclass in what a fighter should be. Not only does it give you the best story that any fighting game has ever seen (no, seriously, play it), but it is also loaded with unlockables, challenges and DLC that doesn't suck. The only thing holding this game back from perfection was its rather awful online component. Constant disconnection is enough to dissuade anyone from trying to compete online, but if they can get this right next time, then I can't wait.


1: Bastion


You might laugh, but my number one game this year is a downloadable title that will take you less than ten hours to play through. Regardless of its duration, you cannot measure the importance of quality in a game, and Bastion achieves that quality to the highest degree. Supergiant Games hasn't created a great title, they've created an incredible one.

Akin to some of my old favourites, such as The Secret of Mana, Bastion is an action-RPG that knows the ropes. Everything from the music to the combat feels right, and the story is mysterious enough to make you want to continue on your adventure to discover more about its surreal environment. Whilst it isn't the longest, deepest, most addictive or largest game out there, Bastion is composed so professionally that anyone can get into it. Saying that, if you've yet to skim the surface of this exceptional game then please, do so. Now.

Labels: , , , , , , , , , ,

- Andrew Whipple III
You are not the Dragonborn
by Anonymous
25.11.11

The Belgian artist Rene Magritte has a valuable lesson to share with us all about the nature of video games: "Ceci n'est pas une pipe", or "This is not a pipe".

We see a pipe in the painting, but there's no pipe there. We see a picture of a pipe, but we cannot use it to inhale stimulants or clout our incompetent servants on the ear when they bring us the wrong brand of inhalable stimulants. Dammit, Jeeves, I only smoke Big League Chew, I don't care if the local tobacconist doesn't carry it or that it's actually children's gum in the shape of tobacco!

Likewise, when we play a video game, we aren't the hero. Take any of the Grand Theft Auto games, for example. Tommy Vercetti, Carl Johnson and Niko Bellic are men who exude a quiet confidence that commands respect from the lowest of criminal scum to the highest echelons of political power. But when you or I control them, these men are lunatics who blow stoplights by weaving between lanes of traffic at 80 miles per hour, not because they're being hotly pursued by Johnny Law, but because that stoplight is between them and a food cart that will allow them to eat 20 hot dogs in a row in order to vomit in front of my wife for her delight and disgust.

I have decided to bridge the gap between the simulated worlds that our characters inhabit and the certifiably insane ways in which we, the players, behave when we 'live' in them. I have chosen the ancient and noble art of fan fiction to aid me in this task.

Here, then, is a saga of Skyrim, featuring the words and deeds of the Dragonborn as he truly lived. And, indeed, as you truly play him.

The Miracle of the Sudden Cheese

From the Saga of the Dragonborn


Hark, and listen, for I tell you truly a tale of magic and miracle. Bright was the day and blue was the sky, when the strong-hearted Dragonborn came upon the modest village.

Blessings of Akatosh surely smiled upon Yngsir, Daughter of Yngsir, that day, for the Great Hero himself came unto her own home, and did grimly endeavour to conquer the stout lock that barred his entry, so great was his desire to make witness to the miracle to come.

"Damn," swore the Hero, and "Crap" was his oath, as a score of lockpicks shattered at the touch of his mighty fingers, as had so many foes fallen before his blade.

Fortune favoured the brave, as ever, for the hour of the day turned from 7:59 to 8:00, and lo, the stubborn lock relented and gave way at his touch, for this was the time of Many Locks Suddenly Opening, for reasons man may not know and the gods may not divulge.

The hoarfrost riming his beard gave way to the heat of the hearth, creating a mighty puddle, a cold-slick ocean of drips that would verily be a pain in the ass for Yngsir, Daughter of Yngsir, to clean.

Straight-faced and ruddy of hue, Yngsir, Daughter of Yngsir, greeted her honoured guest warmly, and boldly did she bear witness as the Dragonborn bravely ignored her and did honorably rifle through her possessions and spend many a minute flipping through her books.

But these shameful books pleased him not, and he spake aloud, saying in words of thunder: "Lame, no skill point upgrades."

Then did Yngsir, Daughter of Yngsir, feel a desire stirring within her to sit in a chair in another room, there to stare at the wall with great intensity and at great length, a pastime beloved of all peoples of Skyrim, for reasons man may not know and the gods may not divulge.

Strange sounds did she hear, a thumping and clattering as of chests being opened and middens being raided, but she stirred not, for such was her great love for staring at walls.

In time, she rose to find the Dragonborn, Great Hero of Our Age, standing before her, and he spake aloud, saying in words like the clash of glaciers, "You can keep this junk, it's too heavy to carry."

Then did Yngsir, Daughter of Yngsir, witness a great miracle, for lo, the Dragonborn suddenly emitted from his body a great bounty: weapons forged of iron, armour of leather and hide, many bottles of wine and a wheel of cheese most tempting to look upon.

Wherefrom did these things come, that they should appear as if from thin air in front of the Dragonborn and clatter to the ground in such disarray? So wondered Yngsir, Daughter of Yngsir, and so too did she wonder, 'Why do these miraculous goods look so familiar, like unto the goods I had carefully arranged upon mine shelves and in mine dresser?' Truly, it was a mystery, the reason of which man may not know and the gods may not divulge.

Yngsir, Daughter of Yngsir, known as Grimglare for her steely disposition, then gave birth to a smile for the first time in many years. For truly, the Dragonborn was as great a doer of deeds and bringer of wonders as the tales had told. Here, at last, was the man who would deliver her people from suffering.

"By the way," uttered the Great Hero, in words that rumbled like a herd of mammoths, "I accidentally killed your husband outside. I stealthed up and stabbed him with a mace because I thought he was a bandit."

"But it turns out he wasn't," sang the Dragonborn in words that roared like a great fall of water, "See you later."

- So ends the Saga of the Dragonborn's Miracle -

Have you enjoyed my tale? If so, perhaps I will share the story of the Dragonborn's Feast of Lightning. The Great Hero of Our Age was at the edge of death, when in the blink of an eye, the Dragonborn ate a score of foodstuffs, returning him to full hale hearth and heartiness from whence to deliver a killing blow to his astounded opponent.

"Ten cabbages and more have I eaten in the space of a moment's breath," spake he, "I cannot be defeated."

But that is a tale for another time.

Labels: , , , , , ,

- Anonymous
Guest article: Unboxing the Skyrim Collectors' Edition
by Linford Butler
12.11.11

When I woke up on the 10th of November, I knew it was going to be a bad day. I think many felt the same way, as it was the eve before Bethesda's latest, the long-awaited Skyrim, was to be released.

A guest article by Cathal Geoghegan.

As I drank my morning coffee, I watched several of the Skyrim videos that had made their way onto the internet. It made the wait worse, but I just couldn't tear myself away from the beautiful landscapes and fantastical people of Skyrim.

Just as the wait was becoming unbearable, I received a phone call from an unknown number. Normally I would have ignored the call, but I somehow felt the call was important. I answered the phone. I was confused when the person on the line asked if I had ordered a package. Initially I didn't think it was Skyrim, because I hadn’t selected the express delivery and I had only just received an email confirming that it had entered shipping. My surprise was almost palpable when the courier arrived twenty minutes later and handed me the behemoth package.

I had expected the Collector’s Edition to be in a huge box, but I was very surprised by its actual size. I would say that the box is at least twice the size of the PlayStation 3's box, and it's also surprisingly heavy, considering the Alduin statue is only made of PVC. As you open the box, the first thing you see is book showcasing the artwork of Skyrim. Surprisingly, this was my favourite part of Skyrim's C.E. I had expected the quality of the artbook to be similar to books that you get in other Collectors' Editions, but I was absolutely wrong. The Skyrim Artbook is A4 in size (roughly the 'letter' paper standard, for American readers) and bound in a faux leather, which is of the highest quality. As a life-long bibliophile, I could tell that this book is definitely worth at least £30, or perhaps even more.

After the artbook, you will find the box containing the game itself, the DVD and the very special burlap map of Skyrim. Like the artbook, the quality of the map is superb and is worlds apart from the cheap paper map that came with copies of Oblivion. The map is also very detailed and will probably be essential for anyone wishing to play Skyrim.


Arguably the best thing about the whole of the Collector's Edition.

I then came to the pièce de résistance of the Skyrim Collectors' Edition, the Alduin statue. The statue itself is contained within a second box. When you open the box, you are greeted by a nice little touch from Bethesda; the polystyrene lining the box is embossed with the Elder Scrolls logo. The statue itself is fantastic, if somewhat light and delicate. As you set the Alduin dragon upon its base, you would think that it was actually made from metal, but its weight and the way that it feels shatter the illusion. Despite this, the quality and detail of the statue is amazing. The IP Factory, which manufactured the statue, went to great lengths to ensure that the statue is as authentic as possible, going so far as to use actual models from the game to create the statue.

Personally, I would consider this to be the best Collectors' Edition in a long time. I would also say that the Skyrim Collectors' Edition is a must have, for all Elder Scrolls fans. Despite the quality and lustre of the Collectors' Edition, you probably won’t have time to admire it once you start playing the leviathan that is Skyrim.

Labels: , , , , , , , , ,

- Linford Butler
Exclusive: Your final chance to win one of those Skyrim plushy hats!
by Chris Hawke
7.11.11

Competition closed, and winners announced here. Thanks to all who entered!

Almost a week ago, we gave you the chance to win one of six Skyrim plushy helmets. The competition was a resounding success, and we thank each and every one of you who joined in. But those hats were snapped up, winners were told, and that was that.

But we at Gamer's Guide to Life.com like to surprise. And, alongside our beautiful new design, we're giving you the chance to win a Skyrim plushy hat all over again, courtesy of the lovely people at Bethesda. And it may just be your last ever chance.

You probably know the drill; you enter for the chance to win one of the two remaining Skyrim pushy helmets we have - and, as far as we know, the last ones Bethesda had in stock. This is your final opportunity to be a part of history, a part of something special. Since we've had time to discover more about these helmets and their magical powers of awesomeness, here is a new list of their incredible powers:

Put a helmet on a cat, and it'll turn into a Khajiit. Put it on a kitten, it turns into the cutest Khajiit you've ever seen. Ever.

Put the helmet on a tree at sundown, and there's a chance a wild Bosmer will appear. And then shoot you with an arrow.

Put a helmet on a nerd, he'll become a Nord.

Put a helmet on a dork, he'll become an Orc.

Put the helmet on at midnight and say 'Candyman' three times, and myth has it that Todd Howard will appear, and will lull you to sleep with his warm, cosy voice.

Put the helmet on in public, and become Dragonborn.


Want to see what it looks like on a half-person, half-glitter-zombie? It's a good thing that we have just the image for you, then.


Note: we have no idea what is happening in this picture. You'll get the awesome hat, but we won't smear you in dirt and put glitter in your mouth. We have some dignity.

So, how do you get your hands on the last of these rare artefacts?

To enter, all you need do is tweet the following message using an unprotected, personal Twitter account, and follow our sister site's Twitter account at @systemlinkblog:

RT and follow @systemlinkblog to win 1 of the last 2 Skyrim plush helmets, courtesy of Bethesda! Details and terms: http://bit.ly/sl-skyrim

You asked, and we listened. Since some of you seem to have an acute fear of social networking, we've decided to open the competition to permit e-mail entries, as well. Whilst Twitter is by far the faster, easier and arguably better way of entering, we never leave a man behind. If you must, send us an e-mail at competitions@gamersguidetolife.com, with the subject line as Skyrim plush helmet competition entry. You will be treated to exactly the same random chance as those who enter via Twitter, and that's a promise. Please note: only one entry option is allowed. If you enter via Twitter and E-mail, we will only count one form of entry.

And, finally, we've taken the big choice to make this competition worldwide. Whilst it'll undoubtedly cost us a bomb to ship out to the furthest reaches of Antarctica, we can't put a price on a fan's happiness*.

There you have it. This is the last Skyrim competition we'll ever do, so make sure you're part of it. The competition will close at 11:59pm GMT on Wednesday 9th November, with winners chosen on Thursday 10th.

* We can, and it's anything upwards of £14.99

FUS-DO-RAH!


Terms and conditions:

  • Entrants must submit their entries by no later than 11:59pm GMT on Wednesday, 9th November, 2011.
  • Winners will be chosen at random on Thursday, 10th November, 2011.
  • There will be two chosen winners, and each winner will receive one Skyrim plush helmet.
  • The prize consists of one Skyrim plush helmet.
  • There is no alternative prize and the prize may not be exchanged for any other item, nor any monetary amount.
  • Entrants must follow both the SystemLink Twitter account (http://twitter.com/systemlinkblog) and retweet the given message in order for their entry to be valid.
  • The Gamer's Guide to Life Network reserves the right to withhold prizes for any reason it sees fit.
  • The immediate families of Gamer's Guide to Life Network staff are prohibited from entering, as are past and present members of the Network.
  • The prize will be shipped to directly from the Gamer's Guide to Life Network, and thus winners will need to contact us to provide shipping details.
  • Entrants must enter the competition using a regularly-updated, non-spam personal Twitter account, which is not set up merely for competition entries and/or promotional purposes.
  • Following the competition, the winner will be required to contact a given Gamer's Guide to Life Network representative in order to provide the details we need to have the helmets dispatched.
  • The prize cannot be redeemed in any other form than the prize designated.
  • The Gamer's Guide to Life Network reserves the right to refuse entry to winners if they see fit.
  • The Gamer's Guide to Life Network redeems the right to change, edit or otherwise add to or modify these Terms and Conditions at any time.

Labels: , , , , , , ,

- Chris Hawke
Exclusive: We're giving away six Skyrim plush helmets to lucky winners!
by Chris Hawke
1.11.11

COMPETITION CLOSED: You can see who won on this tweet here. However - don't lose heart. With our new site coming any day now, we'll have a few more competitions to run - and who knows, maybe it will be your last chance to grab something Skyrim-based?...

Ladies and Gentlemen, Nords and Orcs, Khajiit and Dunmer, we have a special treat for you all. With The Elder Scrolls V: Skyrim fast approaching, ready to swoop into your living room and tear the beating heart out of your social life, Bethesda want you to start getting into the mind of Dovahkiin. And how can you possibly feel like the Dragonborn? You can wear his helmet.

Bethesda have been kind enough to send Gamer's Guide to Life.com six glorious, wonderful and mesmerising Skyrim plush helmets to give away to you, our lovely readers. These fuzzy-yet-intimidating pieces of headgear not only keep you warm on cold winter nights in Whiterun, but also grant you the power to take down world-eating dragons.

Here's a full list of the perks it grants you:

+1 softness
+5 charm
+3 bartering skill
+10 hand-to-hand
3% chance to do a critical hit when shouting 'Strun-Bah-QO!' in a public place
-15 flame resistance
+100 social awesomeness
100% chance to attract opposite sex all the time

These might just be the last Skyrim helmets left for you to snap up without stumping up almost $100 on eBay. It's your chance to be a part of history, to be the coolest of the cool, to wear a plush hat with pride and scream "I. AM. DRAGONBORN!".

To enter, all you need do is tweet the following message using an unprotected, personal Twitter account, and make sure to follow our Twitter account at @ggtl:

RT and follow @ggtl to win 1 of 6 Skyrim plush helmets, courtesy of Bethesda! Details and terms: http://bit.ly/ggtl-skyrim

Entrants must be in the United Kingdom, United States of America, Canada, or Europe.

And whilst you're at it, feel free to follow @systemlinkblog for all the latest breaking and exclusive news. They're our sister-site, and if Mum finds out that we're getting more attention then them, we'll be grounded (again).

If you want a sneak preview of what the hat looks like, take a gander below:


Note: we have no idea what is happening in this picture. You'll get the awesome hat, but we won't smear you in dirt and put glitter in your mouth. We have some dignity...

Just follow @ggtl and retweet us, and we'll pick the six winners at random when the competition closes on Thursday 3rd November, 11:59pm (GMT).

However, heed this, young warrior. Word has come from Mournhold that more helmets have been found in the wilderness of Elsweyr, and are making their way to Skyrim. Keep an eye on Gamer's Guide to Life.com, and you may just discover the truth very soon...

UPDATE: And if that wasn't quite explicit enough - all you people with an odd hatred of Twitter or living somewhere outside of the competition? Keep your eyes peeled - all is not lost.


Terms and Conditions:

  • Entrants must submit their entries by no later than 11:59am GMT on Thursday, 3rd November, 2011.
  • Winners will be chosen at random at midday, Greenwich Mean Time, on Friday, 4th November, 2011.
  • There will be six chosen winners, and each winner will receive one Skyrim plush helmet.
  • The prize consists of one Skyrim plush helmet.
  • There is no alternative prize and the prize may not be exchanged for any other item, nor any monetary amount.
  • Entrants must follow both the Gamer's Guide to Life.com Twitter account (http://twitter.com/ggtl) and retweet the message in order for their entry to be valid.
  • The Gamer's Guide to Life Network reserves the right to withold prizes for any reason it sees fit.
  • The immediate families of Gamer's Guide to Life Network staff are prohibited from entering.
  • Prize will be shipped to you by Gamer's Guide to Life - thus, we will need to get in contact with you via your Twitter.
  • Entrants must enter the competition using a reguarly-updated, non-spam personal Twitter account, which is not set up merely for competition entries and/or promotional purposes.
  • Following the competition, the winner will be required to contact a given Gamer's Guide to Life Network representative in order to provide the details we need to have the helmets dispatched.
  • The prize cannot be redeemed in any other form than the prize designated.
  • Gamer's Guide to Life reserves the right to refuse entry to winners if they see fit.
  • The Gamer's Guide to Life Network redeems the right to change, edit or otherwise add to or modify these Terms and Conditions at any time.
  • Entrants must be located within the United Kingdom, United States of America, Canada, or any European country.

Labels: , , , , , ,

- Chris Hawke
By Decree of Santa: Five rules to make Skyrim not suck
by Andrew Whipple III
23.12.10

Those of you sitting at your computers, soaking in all the information Bethesda has spilled on The Elder Scrolls V: Skyrim (which is none, you'll have noticed) - you are all fools. How plain your minds must be to comply with such a lethargic lifestyle. Your hopes and your dreams will be dashed upon the icy rocks Oblivion was wrought from and your soul will be shackled, tethered to the perpetual hope that this game will function correctly.

Is there a chance of redemption, you ask? A man of power to make demands of Bethesda to ensure that disaster does not once again occur? Ha. Who would do such a thing? Santa? Come then, friends: I will hear more from this 'Santa' and what Bethesda needs to do to make Skyrim not suck.


Santa’s First Rule: Stop breakin’ the law!


Remember in Oblivion when you were so entranced by the visuals that you accidentally stole a plate from a bar? Remember how, after your thievery and crossing the whole world, you were stopped by a guard as though you'd just murdered the king? It needs to stop. Not only is it dumbfounding to be stopped and shaken down for every coin you're worth over a worthless plate, but it’s nonsensical. You mean to tell me that the guards have nothing better to do than track down a lowly plate smuggler? I guess portals to otherworldly dimensions and demons manifesting themselves all over the place is low-key.

This very response also occurs when you break into someone's home, steal all their belongings of any monetary worth, and kill the inhabitant. How do they even know who did the deed? Does word travel via laser pigeon in Tamriel? Apparently so.


Santa’s Second Rule: Sluggish, unrewarding combat makes for choice words.


Backpedaling and firing your arrows or magic missiles is only fun for so long. After taking down all manner of unholy creatures and garnering untold powers, how satisfying is it to get bum-rushed by two bandits that seem completely deprived of any clothing and having to work for the kills? Not too damn good. You see, there are some showy spells in Oblivion but nothing worth attaching the phrase 'eye-candy' to. I want a goddamn flare to strike down on that putrid orc because I didn’t like the way his teeth looked. The same can be said for physical combat. Swishing and swashing your sword, twanging gaggles of arrows; it can only carry so much weight behind it without that special 'umph'. That umph could be me infusing my sword with the blood of a fallen ice nymph and, after laying into a midget lizard creature, the land around the beast is stricken with a frigid shockwave that shakes it to pieces. That’s the push we need to see in Skyrim. That and more fluid dodging mechanics. You know, because you kind of need to dodge things. Better.

Santa’s Third Rule: Employ more than three people for your voice work!


That conversational pie mini-game was a crock and a bore. "Oh man, let me tell this joke again and, oh wow your dress looks so good! Wait, I don’t like your views on trees." How does this benefit the character's likability in any way? If someone told me my shoes were too feminine I’d roundhouse kick them back to Morrowind. All the people you speak to sound strangely similar, and it’s pretty hard to get into the game when the dude you just murdered sounds like he’s reincarnated as your next quest giver.

Also, for the love of everything that is holy and true, could you make some good-looking character models this time around? No matter how hard you tried it always seemed like your character looked ugly. By ugly I mean dustbin-worthy. And I won't even start on the female models...

Santa’s Fourth Rule: Horse Armor was so cool... wait.


No. It wasn’t. Actually, it's because of the horse armor that DLC got a bad name to begin with. Let’s make sure nothing like this ever happens again. How? Very simple my friends; follow the standard procedure that was taken in Fallout 3. It didn’t take that long for content to roll out, but when it did the game was all the better for it. Higher level cap, new unique items, questing joints, characters to meet, etcetera. Make us salivate at the thought of approaching other non-living, digital organisms.

Santa’s Final Rule: Utterly annihilate your scaling system for all time!


The worst and absolute killer of Oblivion for me was the levelling system. As you level up, you scale with every single thing in the entire game. In case you didn’t know, that sucks: let’s say you’re level twenty, you have an assortment of magical equipment, decent spells, and a nasty right hook. You are a walking battle tank. But you see those two wolves coming at you from the fields? Get ready to chop ‘til they drop. The damn things felt like they had hides reinforced with adamantium. I’ll never forget shooting a tiny, floating imp thirty times with arrows before it finally died.

The thing looked like a particularly abused voodoo doll.


This is serious.


You’re a hero who has closed many a demonic gate, slain countless enemies of the world, and saved entire nations from peril. You wield power beyond anybody’s reckoning as well as unparalleled skill. And yet, despite all of this, a standard group of dumbass bandits could attack you on a central road and completely decimate you.

Why?

These lowlife bandits, probably looking for meat and water, have equal or better equipment than you. How does this even happen? I mean, just give these dudes some meat and cheese, tell ‘em to kill some dudes and bam, game, set, match. No demonic king would dare mess with scaling bandits right? Right?

Exactly. Sort it out with Skyrim, Bethesda. Oh, and Merry Christmas!

Labels: , , , , , ,

- Andrew Whipple III
GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
Your continued use of this website and/or any others owned by Gamer's Guide to Life.com represents your acceptance and indicates your full understanding of all of our legal policies and terms. Our legal policies and terms are legally binding. If you in any way disagree with or refuse to be bound by any part of said legal policies and terms, you are advised to leave this website immediately.