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Whipple's reject awards for 2011
by Andrew Whipple III
1.2.12

The year came and went, just as it always does, and for those of us in the gaming press, that means the requisite 'best of' lists must make their appearance.

Trust me, it's for everyone's own good.

However, with a myriad of games lying about that I still haven't played to their fullest, I'm not one for rolling out a conventional list of the best games in each genre. That's something you can find on literally any webpage and I'll leave it to you and Google to solve those differences. Instead, I've put together groups of games that surprised me in various ways, both good and bad. So if you're coming here to see Skyrim at the top of the list, or perhaps to justify your purchase of Call of Duty: Modern Warfare 3, you'll be disappointed.


Most controversial


2011 wasn't without controversial titles. We're not talking games that showed too much skin, or brought to light the subject of sex and marriage, such as Catherine. We're talking about games that had their own communities up in arms due to the very nature of how the game was created. You either liked it or you didn't.


Dragon Age II



The sequel to one of the great RPGs of this generation, Dragon Age II had quite a lot going for it. Unfortunately, instead of expanding upon the universe Origins set in motion, BioWare opted to confine the game into one large area and streamline the combat system—effectively 'consolising' the game. Some enjoyed the simplified combat, eliminating the need to pause the game multiple times during more-elaborate combat scenarios. However, Dragon Age is the spiritual successor to Baldur's Gate, practically making elaborate combat a necessity to maintain that relevance.

Regardless of where you stand, Dragon Age II was as divisive as it could've been. Whether it was the simplified combat, samey environments or uninteresting characters, everyone disliked something about the changes. Maybe BioWare was rushed to complete the title, maybe not, but many still hold Origins as the superior game today.

Dead Island



Techland's Diablo/Left 4 Dead/Borderlands approach to a zombie game was as ambitious as it was a technical mess. There's a lot to like about Dead Island on paper: loot, hordes of zombies to kill, levelling, cooperative play, etc. However, the game was, and still is, plagued by an equally horrifying number of bugs and game-stopping glitches. The PC version was actually released with a previous, unfinished version of the game, rather than final game code. Imagine picking the game up to realise you're actually playing a game that can't be finished because it's 'not quite done yet.'

Dead Island has made several fixes to itself, but that's no excuse. Releasing a game people want to like but can hardly play is a criminal offense to gaming as a whole. At least when it's working it's pretty damn good.

Most disappointing


You don't want this to happen to your favourite franchise, but alas, sometimes there's no avoiding it. These are the games of 2011 that failed to deliver a genuinely excellent experience, despite the hype surrounding them. It hurts even more when their predecessors set them up for success, and they still tank.


Brink



What a letdown. Brink was a showcase title on the bleeding edge of technology that everyone wanted to play. Not only did it implement a great-looking parkour system and tremendous aesthetic design, but the team combat and objectives looked satisfyingly unique as well. Touting a campaign that others could join with or against you at any time, Splash Damage looked like they were on their way to crafting a grade-A shooter we'd all still be playing come the new year. How wrong we were.

We covered Brink, twice actually, and its anemic campaign was a focal point for our anger. As it turns out, there was no story in Brink whatsoever, and the multiplayer was little more than a bare-bones version of better games, like Team Fortress 2. The game can be found in bargain bins everywhere, so if that doesn't tell you anything, help yourself.

Red Faction: Armageddon



Considering my love for Red Faction: Guerrilla, I absolutely couldn't wait for Armageddon to release. Showcasing new technology, weapons and a gritty environment to play with destructive tools, Armageddon appeared to have what was needed to succeed. Little did we all know that the genius of Guerrilla wouldn't come close to being matched in this mediocre follow-up.

Alright, Armageddon isn't THAT bad, but when you're in the shadow of such a free-spirited and plain-fun game like Guerrilla, you're expected to do something similarly great. The Magnet Gun was the single most amazing thing to come from it, but even that was overshadowed by the confining underground environments of Mars. That, coupled with the repetitive enemies and ridiculous story, made Armageddon a tough game to accept. Also, there's a unicorn that shoots rainbows out of its ass. We're done here.

F.E.A.R. 3 (I'm sorry, it's actually F.3.A.R.)



My channeled hate for games that throw a number in as an acronym will never cease, but in this case there's a lot more to hate about F.E.A.R. 3. The gameplay is completely different than previous installments of the franchise. How so? Let's try ditching conventional methods of combat we've been used to and instead implement trite Call of Duty features like regenerating health. Sound great? I didn't think so.

F.E.A.R. was always about atmosphere, a decent story and its pretty excellent AI. All of that has vaporized in the sequel and... oh yeah, Monolith didn't even make this. Moving on.

Rage



Id Software is a pioneer in PC gaming, but Rage is something they should be quite ashamed of. While the PS3 and Xbox 360 version ran alright, the PC version (you know, the stuff they're know for) was released in a very broken state. After several weeks id managed to get the game working again for the majority of users, but by then it had been beaten with the console stick. What do I mean? The PC was stuck with the low-res textures of the console versions and according to John Carmack (id Software), they had no intention of releasing a texture pack to clear up the mess. Awesome.


Look closer. That's some pretty amazing stuff, right there.

Being one of the PC owners of Rage, I orchestrated my own set of violence as I wasted several hours attempting to get the game to run in a functional way. Eventually, I received a patch that allowed me to play the game, but the rest of my experience wasn't without further issues. Simply put, the game was not optimized for the PC (which is heresy for id). You couldn't even change any of your internal settings like a normal PC game until the patch hit, and even after the choices were barren. Compound that with Nintendo 64 textures, pop-in loading, one of the most surprisingly uninteresting worlds in recent memory, and you'll get a generic shooter called Rage.

Was it because Bethesda published the game and forced id to go with the console over PC version? There's no way to know for sure, but the truth is within the product, and I advise you to steer far, far away from it.

Duke Nukem Forever



There was no way this game was going to live up to the expectations set for it and everyone knew it. So we'll just leave this one here as-is. Enjoy.

Most disappointing studio




Just because you release one of the best games of the year (Skyrim, for those keeping score at home) doesn't mean you get a free pass to publish a plethora of awful titles. Brink? Rage? Hunted: The Demon's Forge? Yeah, they were all trash, and no, it doesn't matter that you didn't develop them. As a publisher, you are still putting your name behind the material and are thus just as responsible for the outcome. One excellent game does not give you a free pass, my friends.


Best comeback

Dynasty Warriors 7




The Dynasty Warriors series doesn't have the best reputation among gamers, but I'm still a guilty follower of the franchise, despite the fact I haven't been fully pleased since, perhaps, Dynasty Warriors 5. When I first heard this game was coming out I dismissed it entirely, but as the release date crept up I found myself eying the features more and more. Brand new story mode that follows the actual characters of the kingdom? Interchangeable weapons? An RPG-esque upgrade system? A brand new conquest mode? Online co-operative play for the first time? I was sold.


I hated the redesign of the characters in Dynasty Warriors 6, and only a few titles in the series had a sense of weight behind each strike of a weapon. DW7 shocked me by offering an excellent feel to the combat while keeping it addictive with upgrades and new weapons. In my review, the new take on the story mode was the star of the show and my feelings still haven't changed. All in all, Koei has done a masterful job at reincarnating a stagnant franchise and I can't wait to see what the future brings.

Gears of War 3



As some may probably know, Gears of War 2 underwhelmed me wholly. The standard campaign was riddled with contrived writing and uninteresting moments. Boss fights were practically meaningless, and the introduction to new enemies and story elements didn't impress me. Considering the embarrassing multiplayer, Gears 2 was seemingly a catalyst for the series' demise. Hopeful as I was, I just didn't see Gears 3 bringing the franchise back on track. Thankfully I was wrong.

While it does have its problems, Gears 3 is definitely the best game in the series. The four-player drop-in cooperative play is an excellent addition to the gameplay, and the fully-fleshed out character development really helped make some of the protagonists feel more real than they ever have. Epic also took the time to hone the multiplayer experience, giving us dedicated servers as well as the new Beast Mode, Horde 2.0 and a working, fun, competitive multiplayer experience. Hats go off to Epic for keeping their promises.

Mortal Kombat



Wait, wait, wait. Mortal Kombat is relevant again? You better believe it!

Most underrated


Warhammer 40,000: Space Marine




Relic always brings out the best in development when it comes to the 40k universe. Space Marine was their very first attempt at creating a third-person action 40k game and they certainly didn't disappoint. Riddled with alarming detail, every single second you're playing this game you'll marvel at the attention Relic has paid to the system. The particle effects, combat noises, voice acting, everything sounds and looks superb. It also helps that it's pretty damn fun to play as well.

I reviewed Space Marine earlier in the year and gave the game a rather generous score. Not only does it provide a satisfying campaign, but it also throws in some decent multiplayer that will keep you busy for hours. It doesn't have the longest campaign, though, and if you know nothing about Warhammer 40k, you could be put off by the game appearing to be ostensibly similar to everything else out there (which it isn't). Space Marine isn't the greatest game, but it's definitely something worth playing.

Resurgence of excellence


Resident Evil 4 HD, Metal Gear Solid HD, Shadow of the Colossus/ICO HD




While Resident Evil 4 is the only downloadable title of the bunch, the rest are also available at a wonderfully-low retail price. If you haven't had the chance to play these classic titles you owe it to yourself to pick them up. Now.

Most unfortunate name


Ceaseless Discharge (Dark Souls)




Doesn't the name say it all?

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- Andrew Whipple III
Opinion: Whipple's personal top ten games of 2011
by Andrew Whipple III
30.1.12

The end of the year is always a hard time for a videogame journalist. Not only do we have to recall every experience we've had over the course of the year, but we then need to match each title up against one another, like some kind of digital Mortal Kombat tournament, in order to find that elusive 'game of the year'.

Keep in mind that this list is my personal favourite games of the year, not a list of the 'best' or most popular out there. That means some of the more abstract titles out there might take the place of the greater ones.

Let's start things off with a game that was neglected, but is great in its own way.


10: Warhammer 40,000: Space Marine


Space Marine is a third-person action shooter with combat mechanics similar to Rocksteady's recent Batman titles. It is Relic's first attempt at approaching the franchise using this genre and they did a fantastic job. The detail was extraordinary and, whilst the campaign was pretty short, the multiplayer served as a fun distraction with its competitive and co-operative elements.

It drops in at number ten for numerous reasons. Whilst it did the 40k universe justice, I felt that the campaign could have had more combat variety. The weapons, despite being brutally satisfying, were very limited, as were the combat moves. The multiplayer also lifted many of its features from games like Call of Duty and Gears of War's Horde mode (Exterminatus). Despite those shortcomings, Space Marine successfully tied together satisfying mêlée combat with solid shooting mechanics. Couple that with jaw-dropping executions and beautiful environments, and you have a sleeper hit on your hands. I can't wait to see what Relic does with this franchise.


9: Bulletstorm


Bullestorm is a unique first-person shooter that focusses on killing with skill. Generically shooting enemies to progress is out, and performing perpetually-interesting moves to decapitate, obliterate, incinerate or otherwise maim your opponents is in. Also, dick jokes.

Bulletstorm received massive criticism due to its humour and absurd format of first-person shooting. Sure, the funny bits were pretty dry, but think of it like the movie Snakes on a Plane; the whole thing is one big joke. The shooting is also rather great, but you can't play it like a conventional shooter where you shoot a target dude until the life bar depletes. Bulletstorm doesn't work like that, and if you play it as such, you'll despise it.

For me, Epic's extremely under-appreciated title pleased me with its style and surprisingly funny dialogue. Never did I think a FPS could change the formula into such a winning concoction. Using the environment to manipulate and slaughter your opponents? It might not be for everyone, but you'll never know whether you love it unless you give it a spin.


8: Orcs Must Die!


Robot Entertainment's Orcs Must Die! is a third-person tower-defense-esque game in which you control a Warmage. A really stupid Warmage. Your master slipped and fell on the steps, thus leaving you to fend off the relentless assault of Orcs who are seemingly allergic to fire.

Seriously. I heard one of them say it.

Whilst tower-defence games are literally a penny a dozen, Orcs Must Die! provides an excellent variation on the genre. By utilising traps instead of towers and allowing you to fully control a character who can use various talent trees and engage in either physical or magical combat, this game stays fresh for its duration. Throw in extra levels, traps and monsters via DLC, and you have a game that you'll be playing for hours upon hours, and for a ridiculously low-price too. Trust me when I say that Orcs Must Die! is one of the best in the genre.


7: Dark Souls


From Software returns with the brutal successor to the PlayStation exclusive, Demon's Souls, 2011's Dark Souls. Bordering on ridiculous as far as difficulty goes, Dark Souls takes you into a unique world where you must combat demons and all other forms of monstrosity with very little assistance. Survive long enough and you might just become stronger to journey into the next room. What's that you say; you died at the hand of a skeleton? You're screwed.

Next to Bioshock, the Souls titles are the most atmospheric games I've ever played. The art design, the ambiance; everything about these games screams style, and it works. Dark Souls is terrifying and that's mostly because it's a game that embraces a lost style: discovery. As you continue to discover more and more about a certain region, you begin to understand the game itself better, as well as your limits. Never have I felt so rewarded for defeating a tough monster, and so betrayed in dying to a standard enemy. Although the multiplayer was broken at release, Dark Souls is such a unique experience that you do yourself a disservice if you miss out.


6: Dynasty Warriors 7


Have you ever laughed out loud at a game on the brink of release? I certainly did with Dynasty Warriors 7. A notorious joke within the industry, countless Warriors titles have released, and hardly any have been in any way worth praising. Surprising as it may seem, Dynasty Warriors 7 is the exception, and has unbelievably steered a sinking ship in a respectful direction. Yes, it's still a hack-and-slash game and, yes, it still has some pretty bad voice acting, but I'll be damned if I don't say that Koei did an outstanding job with this one.

As detailed in my review, one of the biggest selling points for me was online play, a first for the series. Even better, Koei actually took the time to refine the gameplay and eliminate the fluff that the series was known for. The story mode for each kingdom was confusingly addictive and the cut-scenes were crafted in a delightful way. With hours upon hours of relatively simple gameplay, Dynasty Warriors 7 was probably the biggest surprise of the year.

It also contains the best capes in gaming. Seriously, take a look.


5: Gears of War 3


Having composed the final entry in the Marcus Fenix story-arc, Gears of War 3 is the end of the story that all Gears fans know. Until this point, Gears had its highs and lows, but this game truly delivers on all fronts. As emotional as it is fulfiling, this is the definitive example of how a series should wrap things up.

It's hard to think that the third entry is Epic's swansong for the series. Whilst it most definitely won't be the last game we see in the Gears universe, Epic has done a fantastic job of sending it off. Four player co-op? A refined multiplayer experience with dedicated servers? A skilled author composing the story? Everything Gears of War 3 brings is the best of the series, and the only way you'll know is to play it yourself.


4: Dead Space 2


Renowned engineer Isaac Clark and the very angry Necromorphs both return in the much anticipated Dead Space 2. Having lost seemingly everything in the Ishimura incident, Clark wakes to find his nightmare renewed and, of course, he's the only one with the knowledge to stop the growing threat. Scary, atmospheric, technologically superior and, most of all, fun, Dead Space 2 is a worthy instalment to one of the better third-person titles available to gamers.

To this day, Visceral's creation is yet to be matched by an equally-fun and jump-worthy third-person shooter. The first Dead Space took many of its cues from the superb Resident Evil 4, but while that series has somewhat lost its course, Dead Space has evolved with the rest of the gaming industry and put out an incredible sequel. Although its multiplayer is forgettable beyond measure, the single-player experience never wavered in quality, and that's what really matters.


3: The Elder Scrolls V: Skyrim


Every Elder Scrolls game is huge, and Skyrim is no exception. Taking cues from the ways that games have changed, Bethesda has streamlined their seminal franchise to cater to all types of play-style and gamer. Couple that with an intriguing story, beautiful technology, and discovery elements that have been lost since Morrowind, and you get Skyrim, one of the best games of the year.

I have yet to finish an Elder Scrolls game, but Skyrim might just be the first game to break that mould. It certainly has its faults and glitches, but even those are not enough to sway my recommendation. You can play this game however you want, and with the death of the awful, awful level-scaling system present in Oblivion, even I can enjoy this game.


2: Mortal Kombat


You're reading the words of the most loyal Mortal Kombat fans out there. Yet, I never thought that Mortal Kombat could drag itself out of the abysmal hole that it dug itself into. But I was wrong. If you know nothing about Mortal Kombat - and if that's the situation, shame on you - understand that this game's accessibility is unparalleled and contains everything that made the old games memorable and great. Which largely means that Liu Kang isn't a zombie this time.

Foregoing the 3D style and retracing its steps back to the original days, Mortal Kombat is a masterclass in what a fighter should be. Not only does it give you the best story that any fighting game has ever seen (no, seriously, play it), but it is also loaded with unlockables, challenges and DLC that doesn't suck. The only thing holding this game back from perfection was its rather awful online component. Constant disconnection is enough to dissuade anyone from trying to compete online, but if they can get this right next time, then I can't wait.


1: Bastion


You might laugh, but my number one game this year is a downloadable title that will take you less than ten hours to play through. Regardless of its duration, you cannot measure the importance of quality in a game, and Bastion achieves that quality to the highest degree. Supergiant Games hasn't created a great title, they've created an incredible one.

Akin to some of my old favourites, such as The Secret of Mana, Bastion is an action-RPG that knows the ropes. Everything from the music to the combat feels right, and the story is mysterious enough to make you want to continue on your adventure to discover more about its surreal environment. Whilst it isn't the longest, deepest, most addictive or largest game out there, Bastion is composed so professionally that anyone can get into it. Saying that, if you've yet to skim the surface of this exceptional game then please, do so. Now.

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- Andrew Whipple III
Seven games you'll probably skip to play Modern Warfare 3, but shouldn't
by Andrew Whipple III
19.7.11

Every year a cascade of triple-A titles beam themselves into the households of gamers everywhere. Surely it's a grand time to be anticipating the holiday schedule and perhaps the sequel to a game you enjoy dearly, but what about the games that don't receive such high-profile traffic? What about the games that rival the behemoths of the autumn, but don't get nearly a fraction of the attention? Of course, you don't know what I'm talking about, because you're probably too busy thinking about Modern Warfare 3. But, for a moment, forget about Activision's latest; I'm here to disclose to you the best games which are most likely to fly under the radar come the year's end.

Uncharted 3, Modern Warfare 3, Gears of War 3, The Elder Scrolls V: Skyrim, Rage... the list could probably go on indefinitely, and I'm sure that - if you're reading this - at least one of those games has you trembling with excitement. The fact of the matter is that the excitement you're feeling should be redirected toward something more clandestine. Alright, so maybe these games aren't exactly invisible, but when put up against the likes of Gears and Modern Warfare, they might as well be. The titles found below all contain something magical that, unfortunately, will be glassed over by millions. Try very, very hard to not let this happen, and expose yourself to something that's not going to make a quadrillion dollars.

The following are my unprecedented predictions of the most underrated and underappreciated games of the year:

Mortal Kombat



Woah! Woah there, Mr. Critic! Mortal Kombat received overwhelmingly positive scores, is constantly being updated through DLC and balances, and is being enjoyed right now by a locust horde of gamers. How could this title possibly be under the radar?

This is easy: it's a fighting game. As much as I hate to say it, fighting games lose the majority of their player base after a short amount of time. Why? Because the general players aren't as hardcore as the true fighting fans out there, and want to sink their teeth into something more fresh. Mortal Kombat is probably the best fighter I've ever played; it's accessible and fun, but come year's end, people will make like Kenshi and turn a blind eye to it.


Outland



Borrowing from an excessive amount of incredible titles, Outland is a conglomeration of games that you loved, tossed together into a 2D plane. For some reason, people never remember the sidescroller. I don't like those people. Akin to Chair's awesome Shadow Complex, Outland is a title that all arcade aficionados simply must play. The aesthetic style, combat and platforming set this game apart from the myriad of other games out there. For $10, you can pick this up on the PlayStation Network or Xbox Live Arcade, but the majority just aren't interested, because that price is almost enough to get a map pack for Modern Warfare 3.


Shadows of the Damned



Suda 51 makes some unique games, but unfortunately the general populace doesn't buy them in droves. Shadows of the Damned is sold as a "psychological action thriller", and plays like Resident Evil 4 and Dead Space mixed with a plethora of phallic jokes. You really shouldn't miss out on this game. Whilst it ostensibly seems immature and contrived in all sorts of ways, Shadows of the Damned is one polished, beautiful disaster of awesome. The mechanics behind the game are a perfected Dead Space/Resident Evil 4 assortment and the humour is incredible. You might have to enjoy a dry style of comedy to really appreciate what Grasshopper has done here, but I'm telling you: this game is awfully good.


Dark Souls



This game is going to be hard. Really hard. Probably too hard for you. Which is why you're skipping it. Checkpoints are for losers. Loser.

Dark Souls has a lot of hype behind it. Being the spiritual successor to Demon's Souls, this comes as no surprise, and will probably sell well within the month of its release. However, after that, I can't see this game being talked about in wide circles, since they'll all be too busy sawing people in half and/or levelling up their half-orc gnome. The game is going to be hard. But trust me, it's completely worth the price of admission.


Dynasty Warriors 7



If there was ever an effective deterrent, it'd be slapping the Dynasty Warriors moniker onto the front of anything. I've seen people run for their lives after just glancing at the title. I know I've washed my hands several times after handling certain games in the series.

Probably the biggest surprise of the year for me, Dynasty Warriors 7 is hands down the best game in the series. That would mean nothing if there wasn't a single redeeming feature in the franchise, but this game is both surprisingly simplistic and awesome at the same time. So, admittedly, these games were never very hard in the first place, but Koei has gone the extra mile in improving the quality of the game, along with developing a multiplayer component that actually works. The characters don't suck, the voice work is mostly pretty good, and the story mode is... fun. It's just too bad that hardly anyone is going to give this gem a chance.


Warhammer 40,000: Space Marine



Why bother messing with Warhammer 40,000: Space Marine, when you're going to be enjoying playing as Marcus and 'his lot' as they devour their own enemies, only just over a week after it releases? The masses agree: Gears of War will stomp the little Space Marine into a pulp.

In actuality, though, a single Space Marine would probably wipe out the entirety of Delta squad. It doesn't matter how big Cole is; you have no idea what a Warhammer 40,000 Space Marine is capable of. Saying that, September 6th is dangerously close to Gears of War 3's launch date, and no good will come of it. Space Marine will probably fare alright at first, but there's no chance it'll hold up against the popularity of the chainsaw.


Ace Combat: Assault Horizon




People don't care about planes in games. Ever. Which is a shame; Assault Horizon is the reboot of the Ace Combat franchise, and damn does it look impressive. It's just too bad that it's releasing so close to the rest of the triple-A storm that will more or less chew it up and spit it out. Just check out the trailer above, and tell me it isn't amazing-looking. Go on, tell me it isn't. I dare you.

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- Andrew Whipple III
Review: Dynasty Warriors 7
by Andrew Whipple III
29.6.11

Is the latest in a series known for it's lack of advancement anything to get excited about, or the last nail in the series' coffin? Andrew Whipple finds out. Reviewed on Xbox 360.

If there were ever a series of games that epitomise the lack of ingenuity and hard saturation that steer gamers away, it'd undoubtedly trace back to Dynasty Warriors. Infamous for constantly releasing title upon title of the same game, along with multiple expansions and sometimes crazy spinoffs, it's no wonder that the series is largely either ignored or frowned upon. Something surprising has happened though. Maybe it's because there hasn't been a good Dynasty Warriors game for over half a decade, or maybe it's because the majority of gamers have given up on the formula Koei has been following. Whatever the case, Koei has dipped its hand in the contemporary magic developer pot and (I'm being honest when I say this) Dynasty Warriors 7 has emerged as, quite possibly, one of the most underrated titles of the year.

I have no shame when I tell you that I'm a Dynasty Warriors fan. Having been introduced to the god-like, seminal Dynasty Warriors 3 when I was very young, I was taken aback by how simplistic yet utterly deep and addicting the gameplay was. Nothing about the title screamed difficulty; it was all about having a plethora of officers to choose from and a seemingly infinite amount of braindead enemies to crush under the weight of your dancing, flame-encrusted, demon dragon sword of truth. You could also bring a friend along for the ride. The time I spent maxing out statistics and locating legendary weapons is borderline embarrassing, but like the esteemed Ma Chao, "I have no regrets."


These dudes are about to catch a wave of some nice fire.

Saying all this, every title beyond Dynasty Warriors 3 was severely lacking. The only title I found some sort of solace in was Dynasty Warriors 5. We'll just ride right past the absolute atrocity Dynasty Warriors 6 was, which brings us to mid-2011, when Dynasty Warriors 7 jumped out of the bushes and stole my unwavering attention.

"If it ain't broke, don't fix it". The old proverb holds complete truth when discussing this game. Dynasty Warriors 7 is based entirely around you slashing up no-name soldiers and beating down the higher-ups for loot and stat increases, just as it always was. There's actually some deep narrative involved in the game but, unless you're a history junkie actually interested in the actual history of what happened in ancient China, or a Warriors fan, there's no Mass Effect-esque storyline here for you. Stop looking.

Unlike its predecessors, Dynasty Warriors 7 brings an entirely new story mode system that will shock long-time fans and moderately please newcomers. Instead of picking an officer and running through the standard maps and scenarios that every faction would always do, Koei has crafted an elaborate campaign that spans hours. Each of the four factions - Wu, Wei, Shu and the new Jin - have a story campaign, and each one is riddled with cinematics, interesting dialogue (shocking, I know), and unique stages. As you progress through the story, the game will actually make you switch officers on-the-fly, in order to compensate for what's happening in the world. Officers will die, kingdoms will crumble, and most of the events are all fairly accurate to what actually happened in ancient China.


Split-screen is still present, along with new online functionality. That means someone can actually join your game.

At first I wasn't too sure about the story approach, as playing freely on whatever level on wanted was what I was always used to. Right out of the gate, when I bore witness to a cutscene without horrendous dialogue and watched as it seamlessly threw me into the scenario, I was sold. During your adventure with each kingdom, you'll also be running around towns talking to the people and purchasing weapons for your officers. The spaces you can move around within are small, and the things people say are mostly useless, but I still found this much more personable than simply jumping into a scenario without any knowledge of what's going on. However, you can still do this if you wish, by talking to the officer who initiates the fight.

If the story mode doesn't do it for you, then there's the brand new Conquest mode. It's a hexagon-like board that has you moving around from space to space completing scenarios that involve special events. This is also the mode of the game that Koei has finally optimised for online play. That's right: Conquest mode is fully playable with another person locally or over the internet. As far as the events go, sometimes you'll just be completing a standard battle, but if you do then your stats will increase in a specific field. There are also weapon scenarios that will net you an ultra-powerful piece of equipment if you can beat the general at the end. Officers have their very own legendary battle scenarios, too, that are a complete blast to play through. Complete these and you'll unlock the corresponding officer. There are 46 playable officers in the game; that's a lot of unlocking.


Did I mention the game actually looks very nice? Seriously.

Speaking of weapons, Dynasty Warriors 7 boasts a completely revamped gameplay system. Instead of being stuck with the same weapon for a specific officer, you can now hold two types of weapons at any time. Within your stats, though, it indicates whether you're proficient with a weapon or not. Having maximum proficiency means you're faster with your weapon and can perform a special function with it. There are also special EX moves that can only be performed with an officer's innate weapon; these EX attacks are pretty flashy and give you reason to hang onto that type of weapon. There's also a bonus attack for switching weapons on-the-fly in battle.

As you rack up the kills per officer in each and every scenario, you'll actually be achieving skill points. You can use these points to unlock special abilities like longer combo chains, special charge attacks and my personal favorite, the new second musou. Musou is your special attack and, typically, the Dynasty Warriors games only had one per officer. In this game, though, each and every officer has two unique musou attacks that are as over-the-top as they are awesome to behold. Would you say watching a small man hop on his cane, turn it into a blazing phoenix of fire, and shoot off into the distance, melting away the skin of every surrounding soldier is a waste of time? I didn't think so.


Lu Bu, the bastard child of Hu Lao Gate, is ever present and damn, will his musou rock your world.

A.I. is still a problem in the game, granted, but it's a lot smarter than it ever used to be. Enemies might attack you one minute and then take off in another direction the next. Hundreds of enemies can fit on the screen at one time, at least, but sometimes with another player you'll get some slowing down. Usually it's not a big deal, but it's still present, which is somewhat annoying. Also, the voice acting is superb compared to what we've witnessed before, but some characters still sound completely stupid. All that aside, these are mere minor complaints.

Dynasty Warriors 7 is by no means a perfect game, but what it commits to is what it does best, and that's vintage hack-and-slash goodness. The story mode is incredibly engaging, and Conquest has finally thrown much-needed online play into the mix. The game certainly isn't for everyone, but if you're looking for some simplistic, addictive action, then Dynasty Warriors 7 will do you proud.

8/10 [?]

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- Andrew Whipple III
GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
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