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Fireside Chat: Why the Pokémon MMO's time has come
by Greg Mengel
15.5.11

Manly, a cappella background music.

The month of May is a busy one for the staff here at Gamer's Guide to Life.com. Some of us are bribing our landlords to renew leases, others are studying until their retinas crack for finals, and still more are putting in a final month's training with their leather-skinned, one-eyed archery coach, Ogedai, to prepare their bodies and souls for battle at the famous Nadaam festival, before flying to Ulanbaatar to vie for triumph on the international stage by competing in Mongolia's 'Three Manly Skills'[1] , all in order to fulfil a promise made to a dying father to taste victory and be dubbed 'An Invincible Titan to be remembered by all'. Everyone's got something on their plate.

Amazingly, amidst all that chaos, we still find time in our evil staff room of evil to have important, potentially world-shaking discussions about gaming around the water cooler. The conversation recorded in this article between myself and SystemLink PlayStation Editor, Alex Wozniak, (with occassional interjection from GGTL Lead Editor, Linford Butler) begins as comical banter about the political danger of using Pokémon labour as a foundation for a specifically human bourgeois, but evolves into an interesting wish-list of features for a potential Pokémon-themed massively-multiplayer online game. We discuss gameplay, aesthetics, professions, items, settings, character creation, release console, and overall feasibility. It's a smooth, fun read for anybody who has played and loved a Pokémon title at any point in their lives.

Pull over most comfortable lounge chair, plop an oversized bowl of rare candy onto your lap, don your Pokémon Trainer cap, pour yourself a glass of that 1994 port that you've been saving, and read on, internet strangers, letting your imagination paint a picture of a socialist utopia wherein Pokémon take all of society's difficult jobs, providing a life of whimsy and relaxation for the human classes...


Greg:
If only we lived in that world. Pokémon taking all our bad jobs and looking after our every uncomfortable cultural need... Pokaridise.
Alex:
It would indeed be a better world - no need for electricity companies when there are Voltorbs and Zapdos', no need for gas firms when we train Charmanders to heat our homes.
Greg:
But what happens when that world is rocked by the demands of the Pokéunions?
Alex:
What, Team Rocket? They're a dastardly bunch who try to seduce us with talks of unionisation, and saving the Pokémon, when in fact all they do is enjoy a nice, expensive Slowpoke tail with tartare sauce in Giovanni’s mansion.
Linford:
Or the Pokélybians rise up? It could knock the Pokémiddleeast into chaos.
Alex:
Would the Amish have Pokémon? Would they be considered 'modern' technology?
Greg:
They'd only use basic Pokéballs. None of the Devil's fancy Masterballs.
Alex:
Lucifer haveth Masterballs? Damn him. Damn him to hell! ...again.
Greg:
Him and his psychic Pokémon... Only the Lord should be able to speak directly to the human brain. To steal His great power art a sin worthy of eternal punishment. (Tough luck, Alakazam).
Alex:
Is Mewtwo on the Devil’s side? I can't imagine Mew hanging out with the horned beast.
Greg:
Maybe Mew is basically the Virgin Mary, and Mewtwo is some sort of Pokémon antichrist... I want the dark, futuristic Pokémon game, wherein the Pokémon have turned the tables on humanity and enslaved them with their own Pokéball technology. You play an impressionable, conflicted Squirtle living after the Pokérevolution, who feels that what's being done to the now-enslaved human populace is as wrong as the sins brought down upon Pokémanity centuries before.
Alex:
Is he part of the Squirtle Squad? Because those bad boys knew how to give it to humanity.
Greg:
Yep. A corrupted, overweight Squirtle Squad that now does nothing but hang out in the local opium den and get friendly with human concubines.


Alex:
I want a Pokémon MMO - that would be pretty darn cool.
Greg:
Yeah, a Pokémon MMO has all the needed pieces for a great game.
Linford:
I see an article idea here... Discuss.
Greg:
Aye, aye. The Pokémon MMO:

642(ish) Pokémon, myriad zones, competition everywhere you look without needing set factions. Every player could just be a member of Pokémon society in the same way the original City of Heroes had all players on the same side, for one faction. That said, the ability for trainers to challenge other trainers offers a huge PvP environment. And if it's as balanced as handheld Pokémon tournament play, endgame PvP becomes more about skill and Pokémon selection than gear or stats, eliminating most typical MMO endgame problems...

Obtaining new outfits for both your trainers and your Pokémon could add an aspect of creative individualisation that MMO players crave as well. "Which Pikachu does Jimmy Random have?" "The one with the viking helmet and the tattoos of a human skull being torn apart by lightning on each cheek. He's a beast."
Alex:
A proper tournament league with Elite Four, and one Champion per realm would be pretty cool. It could still have the stats that a lot of MMO people want as well, by equipping Pokémon with various 'berries' or other fruits depending on what is relevant at that season.
Greg:
I like the idea of beating the Elite Four for each zone once a week in order to receive an invitation to a grand zone tournament with a unique aesthetic reward. Maybe the winner of that grand Pokémon weekly tournament gets to fly a giant noticeable plane for a week, gets a cool title, and an awesome costume to wear for the rest of his life. The gameplay model would likely support the idea of cultivating only one character, without alts.

If developers wanted to avoid that, they could add "Elite Aesthetic" (I'm big on those) differences for your character. Once you win the tournament, for example, your account unlocks a noticeably different trainer model to be used when creating a new trainer, and when beating the tournament (or maybe just the Elite Four) with that trainer, another model becomes available. So without making their Pokémon teams unbeatable (and therefore breaking the game's endgame balance), a player could show off his or her prowess by playing as a trainer model that only becomes attainable after doing so many things.


Alex:
People could take up different skills alongside their Pokémon. For example, crafting new Pokéballs, or becoming an expert breeder. Trainers could become professional explorers - by following ancient ruins and texts to find legendary Pokémon and Pokémon artifacts that could provide unique abilities to their team members.
Greg:
I like those profession ideas. Pokémon archaeology and exploration, ballcrafting, candy making, cooking - all of it could be useful. Maybe even a profession that focuses on creating unique modes of transportation (like bikes or jetskis, cars, hot-air balloons, et cetera).
Alex:
Guilds could work quite easily as well, I think, by having groups of trainers forming 'Teams' that could compete in competitions.
Greg:
Yeah, Teams would work really well here. Team Rocket, or Ash's group-style.
Alex:
It'd be quite an easy game to keep adding content to as well - new Pokémon, newly discovered areas, new Gym leaders, new moves.
Greg:
Seriously. The inevitable question that would have to be addressed would be how combat would play out... whether it's turn-based or some strange brand of live-action. Or maybe even a little of both. Maybe your trainer could "coach" difficult moves, causing the player to need to input combo keys (or buttons, if it's console) to help their Pokémon through it.
Alex:
I think it would be a mix of Pokémon and WoW, in that you send out your Pokémon, and its moves are on your Hotbar. You choose which abilities it uses, and it would only able to use a single move at a time, and each move has a cooldown.
Greg:
I’m not a huge fan of the WoW hotbar-and-cooldown gameplay style. It works, but it’s stale. Especially if the game was set on a console (and I'd guess Nintendo would be partial to that), it would need something a bit more unique. A lot would probably depend on whatever controls are given to the Super Nintendo Wii, whenever that comes out.
Alex:
Ah, I don't think it would work as well on a console. There's hardly any really successful console MMOs, and I just think the whole thing would be a lot smoother on PC. For one thing it will give the game longevity as you'd never have to upgrade your console to continue playing.


Greg:
Well, there comes our first hiccup... First of all, I'm of the camp that thinks a console MMOs will be huge (especially next generation, now that the current generation has normalised casual online console play) once designers see them as more than just ports from the PC. All it really requires is a unique, dedicated development philosophy tailored to a specific console (which Nintendo is famous for) and an intellectual property heavy enough to draw in millions of players, which Pokémon most definitely is. All that aside, any Nintendo product on the PC is little more than wishful thinking, be that unfortunate or not. They hold their intellectual property family tightly to their own hardware.
Alex:
I agree that there is potential for a console MMO to work, however, it'll have to be done extremely well to be able to sustain itself against WoW.
Greg:
I disagree again... I'm one of those who think that WoW is finally passing, like an ancient, rotting Sequoya barely able to stand upright but still towering over the rest of the forest, or a dying star. Cataclysm did a lot to hurt its cause. And, though I myself loved it for half a decade, twelve million people have been playing - and getting bored of - its model since 2004, which inversely means that there is an MMORPG playing demographic out there who would feasibly be very interested in jumping into a fresh AAA MMO title with a new style of play.
Alex:
Yet it [World of Warcraft] still has record number of players. The problem is that a lot of them are comfortable with WoW, too comfortable maybe, and it's going to take something huge to draw them away from something they've invested so much time in.
Greg:
People say that WoW has been given real competition since its foundation via Guild Wars, City of Heroes, and others, but I disagree. I don’t think it’s ever really been tested. To compete with Activision Blizzard, a gigantic, hard-hitting company and intellectual property need to enter the ring. Nintendo and Pokémon are one of the few combinations that could actually trump the Blizzard-Warcraft dreamteam of corporate star power, and it’s stylistically different enough that people might even play both - especially if a Pokémon MMO was free. There are plenty of people who own either an Xbox 360 or PS3 as well as a Wii. I think it could work in a very similar way.


Alex:
If it were free, it would have to be supported by ads, and I'm not sure how people would feel about it. If they could make it cheaper than WoW, then that would be good. What about a handheld Pokémon MMO? The set up is all there already on DS, they need only make it a consistent world.
Greg:
If it drove up console sales and people just paid for patches, I think Nintendo might be able to sustain it free of charge. Nintendo is large enough to front the money needed to sustain an MMO’s overhead and update costs while providing minimal company-wide financial strain, and the benefits of luring players over to their console's faction with a uniquely innovative blockbuster title like a Pokémon MMO would be appealing. The handheld MMO also makes a lot of sense, especially with how much focus the DS series has placed on Wi-Fi. I'm not sure the technology is there yet, but it just sounds like something Nintendo would do.
Alex:
Question is, though: would a Pokémon MMO replace the traditional single player games?
Greg:
Wow... that's a huge question. Unless they figured out a way to bring the two together (like they have with tournament living room console games using handheld hookups), I think they'd have to.
Alex:
I'm not so sure. You could have them exist in separate worlds. The MMO would be one world, with ever-newly discovered lands and Pokémon, with an emphasis on battling other players, and team battles, whilst the single player games would be where new mechanics were brought in, which after a while would migrate to the MMO, and provide more of a focus on story.
Greg:
That makes sense. If they did produce two separate worlds (MMO and continuation of the regular series via single-player), I think it would work more fluidly for the Nintendo brain trust to keep them on separate consoles.
Alex:
Huh. That might work.
Greg:
Alright, I need to find food. I'll save this conversation so we can unleash it on the world later.
Alex:
Be careful of wild Pokémon who may attempt to steal it.
Greg:
Lin: steal my Pokémon conversation and I'll... umm... be very angry. And miffed.


A new Super Nintendo Wii (Project Café) is coming out soon with enhanced multiplayer capabilities, HD graphics, and a vast, echoing hard drive. Just sayin'...

Footnotes

[1] Pony-wrasslin', snorkeling, and stealing brides from neighbouring China under the cover of darkness. [^]

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- Greg Mengel
Gaming Conversation
by Anonymous
25.5.08
Matt says:
Hey guys, I'd like to welcome our special guest, Amit. He's an avid gamer who knows his stuff.

A.L says:
Hi, glad to be here.

Matt says:
No problem. Let’s start with Haze. Are you going to be picking it up?

A.L says:
Originally I was planning to buy it, but after playing the demo and reading reviews I am not overly impressed. In my opinion from the demo, Haze is just an ordinary shooter with nothing special, however IGN's 4.5 review score was particularly harsh as the demo wasn't that bad.


Matt says:
I think one thing that can be said about Haze is that, undoubtedly, it is a victim of circumstance. If we saw this game come out before Call of Duty 4 then this would have gotten higher scores. But I agree, it didn't look great on the demo.

A.L says:
Also being a PS3 exclusive didn't help, as soon as a game is named as an exclusive the hype train begins and a lot of games fail to deliver Haze, Lair and Heavenly Sword to name a few.


Matt says:
For sure. Let’s leave Haze there. I’m going in to town in half an hour to pick up a PS3 classic I missed out on… Stuntman: Ignition (Joke). Did you play it?

A.L says:
I played the demo, wasn't too bad but it didn't interest me too much. Never been much of a fan of the Stuntman series.


Matt says:
Well, to be honest, I haven't played any before, but the demo seemed fun. I like the kind of game where you have to be perfect to win. What about you?

A.L says:
They actually get on my nerves, I hate re-doing sequences/levels over and over again I find it really repetitive and tedious.


Matt says:
Well that’s the thing you see. In some games I hate it, such as GTA, but for others I relish the challenge. Anyway, what is your most anticipated game of 08?

A.L says:
Good question, it’s actually FIFA 09 since GTA is already out. A pretty unusual choice I know, but I love football games and FIFA 09 is set to be brilliant with rumours flying around of 10vs10 online and an updated match engine, it looks set to blow Pro Evo 09 (unfortunately) out of the water.


Matt says:
I wouldn't count Pro Evo 2009 out yet. I think it will kick FIFA's ass this year. But for me, my game of the year has got to be either LittleBigPlanet or Fallout 3. LBP because of its creative prospects for users on the game and Fallout 3 because it sounds like a nice fresh idea; going from cradle to grave in a game is compelling to me for some reason.

A.L says:
I like the idea of LBP for sure, but I will reserve judgement till I play it and see how it is in action. Also Resistance 2 is shaping up to GOTY contender for the PS3. 60 players in 1 online match is going to be intense. Looks like its shaping out to be a good year for the PS3.


Matt says:
For sure. But that’s not to say it’s not looking good for other platforms. Fable 2 looks amazing. You can have a dog. Need I say anymore?

A.L says:
Haha. One 360 game I’m looking forward to is Gears of War 2. The trailer really got my hyped for the game as I completed the 1st one on the PC on a mate via co-op. I really wanted to play Bioshock and it looks like Microsoft has lost that exclusive too, as its coming on the PS3.


Matt says:
I can't wait. Bioshock nearly pushed me to getting a 360. I didn’t get one. It’s not that I don't like 360, but I can't afford two consoles and have always been impressed with the Sony brand. I have to go now, but thanks so much for your time.

A.L says:
Was glad to be here, bye!

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- Anonymous
Gaming Conversation - Part 2
by Anonymous
21.1.08
Matthew says:
I hear Gears of War 2 is coming out in 08, I am pretty jealous to be honest, one of the only games I would want off XBOX360
Gr1mzorz says:
I absolutely loved Gears of War, it had an amazing storyline, stunning graphics and a good strong multiplayer mode. I would be amazed to see GoW 2 out this year but I am not sure if it will as it could take longer than they expected it to make. It’s not officially announced for this year as of yet. But hopefully it won't be too long afterwards.

Matthew says:
It’s one of the only good looking exclusives (in my opinion) for the 360 this year, if it happens this year. I can’t think of much more coming out than Alan Wake, Fable 2 and Halo Wars. Have I missed anything?
Gr1mzorz says:
Yeah that’s pretty much it for the 360, I am very disappointed with it, but its expected that there is going to be at least 2 more map packs for Halo 3 but at steep MS prices.

Matthew says:
PSN prices are better (usually), i agree with that. I mean come on, Tekken: DR at £6 (i think) was a great price. I have had a lot of fun with that game at parties. Remember?
Gr1mzorz says:
Tekken: Dark Resurrection is a fun little game great for parties, you know winner stays on sort of thing. I just don’t think Tekken or Virtua Fighter can compete with Soul Calibur games because it has weapons and those fun exclusive characters like Spawn and Link in Soul Calibur III and Darth Vader and Yoda in Soul Calibur IV.

Matthew says:
Yeah Soul Calibur is a great game, I like it, even though i normally dont like fighting games. I much prefer FPS, RPG and Sports games.
Gr1mzorz says:
Yeah, i like FPS, but I am more into RTS and MMO game to be honest.

Matthew says:
RTS? Really, i did not know that!
Gr1mzorz says:
Yeah that’s why I am looking forward to Halo Wars. I’ve played a lot of RTS games such as Age of Empires, Warhammer 40k: Dawn of War, Warcraft 2 and 3, Empires: Dawn of the Modern World and Commandos.

Matthew says:
You learn something new everyday, eh! What are you going to play today? I’m going to promise myself that i will complete Half Life 2, but then just play Call of Duty all day, as normal.
Gr1mzorz says:
Well I have set myself the aim of getting red tiger for my dragunov in Call of Duty 4 and to get to Rank 37.

Matthew says:
How many headshots is that (to get Red Tiger)?
Gr1mzorz says:
It’s around 75 more

Matthew says:
Good luck. I think i will round it up here, thanks for the chat.
Gr1mzorz says:
Yeah you too

[Update: Gr1mmy achieved his goal of getting Red Tiger skin on his Sniper Rifle and leveled up!]

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- Anonymous
Gaming Conversation - Part 1
by Anonymous
20.1.08
Matthew says:
What do you think about Call of Duty so far, on the PS3?
Gr1mzorz says:
Well since converting from Xbox 360 to the PS3 I found that changing controller was a bit of a struggle but overall the Graphics are slightly better over on the PS3.
Matthew says:
Yeah i agree, i saw some of those comparison videos on Game Trailers, there seems to be a little more detail in the textures and character models. A lot of games could learn a lesson from this game, as normally, multi-platform games are rubbish on the PS3.
Matthew says:
What game are you looking forward to in 08?
Gr1mzorz says:
Well there are 2 games I am really looking forward to this year, the first being Halo Wars to add to that already huge Halo universe, the second is probably Haze because I think it has a lot of potential for good online play and even a sequel.

Matthew says:
I know what you mean, at the moment Haze is probably the most promising looking game on the radar for me. But I cant stop looking at Burnout Paradise and thinking, you know what, the could bring back memories of the good old days of Need for Speed (Underground). I am pretty gutted about the loss of a "Crash mode" but still the map is huge and the demo had me playing for at least 15 hours.
Matthew says:
Are you going to buy Burnout: Paradise City?
Gr1mzorz says:
Yeah, from playing all of the of games in the Burnout series this is possibly the best even with crash mode being lost. It makes up with 8 player free roaming, tons of challenges and lots of potential for DLC.
Matthew says:
What would they do for DLC? Like a Need for Speed: ProStreet downloadable cars thing?
Gr1mzorz says:
Yup, since they design their own cars the limits are endless, also they could add a whole new part to the city.

Matthew says:
Not that you would need it, did you see the size of that thing on the demo ?
Gr1mzorz says:
Yeah its amazing. I think that Burnout is possibly one of the contenders for a GOTY but its tough to compare to other games that are being released in 08.

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- Anonymous
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