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What the next Red Faction needs to accomplish
by Andrew Whipple III
26.4.11

Destruction is a beautiful thing. Whether it be by rocket, crazed mech, or old-fashioned sledgehammer, there's nothing Red Faction is afraid to present in pieces. In just about a month, Volition is taking us back to Mars to begin the demolition anew with Red Faction: Armageddon. Though the last Red Faction title, Guerrilla, was a fantastic return to form for the dormant series, there are a few key matters that Armageddon needs to focus on in order to surpass its predecessor.

Many dicey things went down last time we controlled Mr. Alex Mason. now that he's long gone, things have become far worse. With life support running out and the surface of Mars once again uninhabitable, the cavernous depths of the Red Planet are the only sanctuary left for humankind. Of course, it won't be easy; with fanatic humans and all sorts of angry beasts present they'll need both new equipment and augmented features to emerge victorious from such a debacle. Let's delve deep, and take a look into...

The Underground



According to THQ, around 80% of Armageddon will take place in the bowels of Mars. That's a pretty long time to spend in a single area, and it might become a little boring to look at. This brings us to goal numero uno - make the environments varied, not at all like those found in Guerrilla.

With a setting as alien as Mars is, there's an infinite number of ways to craft meticulously detailed environments for gamers to fawn over and explore. We've got to be able to stay interested as look for things to blow up. Guerrilla had some interesting locales, but the game was in large part completely brown from top to bottom. Volition, here's your chance to give us some shiny, crystalline caverns that just weren't possible in Guerrilla. We're tired of brown.

High Profile Targets


One of the best things about running about in Guerrilla was finding all the EDF's important buildings and structures, and leveling them. We aren't sure who the real threat is going to be in the new game, but I'll be damned if they don't have any important buildings down there. Allow us the freedom to move about and tackle these puppies once again and you'll gain some points with the crowd that really matters - the people reading this article.

GeoMod destructibility



Guerrilla was criticised by fans for the fact that its environment could not be altered. To me this is a minor feature that, while not essential, would be nice to have. What's more important is how the structures we attack come apart; we need more consistency. I can't tell you how many times a giant structure, after its architectural integrity was compromised beyond repair, would be standing up on a single beam of steel. It would eventually fall over, but this happened far too often to be considered acceptable. Make it more reliable Volition - this Red Faction needs it!

Missions


Remember those race-type missions in Guerrilla that would have you cross a large area? Remember how many times you got right to the end to have the timer run out on you? These missions need to vanish into the dark recesses of Mars, never to be seen again. Tie something more interesting, like high profile buildings and targets, into the mission structure. Rail-shooter sections in Guerrilla were tons of fun, and Demolition Master and Heavy Metal missions practically made the game. I am expecting some new ones, but damn you, Volition... damn you to hell if you rid the world of these excellent pieces of digital crack.

Co-op




Initially I thought for sure that Armageddon would incorporate some type of story driven cooperative play. I was wrong. Infestation mode is just like Halo's Firefight, or Gears of War's Horde mode, but it needs to be different. I'm not against components like Infestation, it's just that a lot of the time waves of monsters become repetitive, and therefore becomes a mode no one cares about. This is especially true now that Armageddon will be missing the multiplayer component Guerrilla had. No, it wasn't the best multiplayer by any means, but it was silly fun. With that said, Infestation has some rather large pressure behind it now. If it fails, the replayability of this Armageddon will tank significantly.

Red Faction is a great series, and if its latest incarnation resembles anything like Guerrilla, it will be a ton of fun to play. With some small tweaks and minor changes, Red Faction: Armageddon could very well become the definitive game in the franchise. We only have to wait another month to find out.

What changes would you like to see to the game? Let us know in the comments section below!

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- Andrew Whipple III
Review: Red Faction Guerrilla
by Tyson Breen
31.7.09


Looking back at the history of mankind, one thing can be traced as the highlight of all of our existence; destruction. No game captures this essence greater that Red Faction Guerrilla. Developed by Volition Inc. (the team behind the Saints Row series) and using the "Geo-Mod 2.0" destruction engine, Red Faction successfully gives the player a feeling of pure destructive bliss. However, the other aspects of the game wrapped around the carnage don't quite impress the way the demolition of buildings does.

In Red Faction Guerrilla you take the role of Alec Mason, a worker who relocated from Earth to Mars looking for work. Upon his arrival on the red planet, Alex meets up with his brother (a member of the rebellion group "Red Faction") who is soon gunned down by the Earth Defense Force before you even start to play the game. To make things worse, after the gruesome murder of your brother, the EDF associates you with the rebellion and attempts to take you out. You are promptly saved by members of the Red Faction and, with one thing leading to another, you're soon a full fledged member of an organization supporting the liberation of Mars. Not that any of this really matters though, because the games cutscenes are few and far between. Apart from the intro, ending, and a few story highlights through the game, the story is told entirely though radio transmissions. This causes the games story to come of as uninteresting, anti-climactic, and in some cases, practically non-existent.


Although the story comes off as throwaway, it really isn't the highlight of the game. As mentioned before, the most entertaining aspects of the game come from destroying the buildings on Mars. The game starts you off with a hammer and some remote explosives to take care of destroying architecture. These two items will be your companions for most of the game, but a few other tools are introduced later in the game, such as a rocket launcher and a rifle that's ammunition melts anything on contact. The thing that makes the destruction in this game so pleasing is how realistically the buildings break apart. Explaining the destruction, or even watching it in a trailer, really doesn't do it any justice, it's something that needs to be experienced to fully appreciate. The first time you take you hammer to the side of a building and it slowly crumbles to the group is extremely satisfying. That being said, the disintegrating architecture of Red Faction isn't perfect either. On numerous occasions I found buildings being supported by single pieces of metal. Another annoyance that I encountered several times was ramming into a building with a vehicle in hopes of destroying a good portion of it, only to be stopped dead in my tracks by an indestructible object.

Mars is portrayed fairly accurately in Red Faction, all of the rocks and environments being red. However, this isn't as visually pleasing due to nearly every inch of the games world looking identical. This is even furtherly emphasized by all of the games buildings are quite similar in design, and most of the structures are repeated all across the map. Although the design of Mars in Red Faction isn't so creative, it is partially forgiven by that fact that the game is very visually pleasing. Using the Havok engine, the games visuals are very polished, and though they arn't the greatest graphics, Red Faction is a good looking game. My only complaint regarding the games graphics is there is constant texture popping as the games far off objects appear from the foreground.


Red Faction Guerrilla is an open world game. This means that it falls victim to many of the genres problems. For starters, you will constantly be navigating the games world using your minimap rather than the actual game screen. The games developers attempted to avoid this by placing a navigation line in front of you when walking or driving toward an objective, but I still found myself staring at the bottom left corner of the screen way too much. Another pitfall that the game encounters is the plethora of side quests. Now this can be considered good or bad depending on how much you enjoy the game, but there are only 9 types of side missions and most of them are not very amusing. However, I did find some of the games side missions, such as destroying a building as fast as possible, and maning the turret of a vehicle to destroy as much as possible, to be quite fun.

I find it necessary to bring the games AI up. It proved to be excessively annoying at times. It seems thoroughly unnecessary that as soon as I so much as touch a building that suddenly and entire army appears to take me down. The game constantly throws more enemies than required at you, all of them blessed with pin-point accuracy. This makes for some frustrating moments in the game, especially when long, checkpointless missions have to be restarted several times. On the opposite end of the spectrum, you teammates are never much help at all, that is if they even show up. From missing most of there shots, to would-be rescued hostages not being able to get into your vehicle, your teammates are the only thing more aggravating than you enemies.


Red Faction Guerrilla's multiplayer offering is fairly standard. It consists of two modes: wrecking crew and online. Wrecking crew is a pass-the-controller, local-only destruction fest. It involves two to four players taking turns to see who is able to achieve the most points given different rule sets. This mode is quite entertaining as it eliminates some of the frustrations of the single player campaign and allows players to enjoy ripping down buildings without any distractions. The other multiplayer component of the game is online. This mode is exactly what it sounds like; travel into the world of Xbox Live or Playstation Network and put your skills to the test against other players. The online modes are fairly generic, consisting of the usual suspects of deathmatch (called anarchy), team deathmatch, and capture the flag. Some other modes, such as damage control and demolition, bring the destruction factor into the mix for a more unique flavor. The main difference to the way the game is played in the multiplayer is the addition of backpacks. Stations are set up across the maps that distribute power-ups in the form of backpacks. From being able to run faster to healing yourself and teammates to making yourself invisible, there's a backpack for nearly every situation. The online multiplayer in Red Faction can be hectic at times, and some of the weapons don't work as good against thinking opponents, but it's a fun if your looking to kill a bit of time. Aside from the addition of the backpacks, the multiplayer comes off as an afterthought in the development in the game, and it's hard to see the game keeping a solid number of players other than a dedicated few.

All in all I enjoyed my time with Red Faction Guerrilla. The campaign drags on a little more than it needs too, and the story is quite forgettable, but the game's emphasis on destruction is truly entertaining. The games missions and environments are not especially varied, but the graphics and fun factor more that make up for these shortcomings. The games multiplayer is enjoyable if you want to get a little more out of the game, but it's hard to recommend to anyone looking for a strong, long-term multiplayer experience. If you are looking for an open world experience, or just a fun time in the summer games drought, Red Faction Guerrilla is a great game that can easily be recommended if you can get past its flaws.

7/10 - Worth a rental for fans of the series/genre

Tyson

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- Tyson Breen
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