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Review: Red Faction Guerrilla
by Tyson Breen
31.7.09
Looking back at the history of mankind, one thing can be traced as the highlight of all of our existence; destruction. No game captures this essence greater that Red Faction Guerrilla. Developed by Volition Inc. (the team behind the Saints Row series) and using the "Geo-Mod 2.0" destruction engine, Red Faction successfully gives the player a feeling of pure destructive bliss. However, the other aspects of the game wrapped around the carnage don't quite impress the way the demolition of buildings does.
In Red Faction Guerrilla you take the role of Alec Mason, a worker who relocated from Earth to Mars looking for work. Upon his arrival on the red planet, Alex meets up with his brother (a member of the rebellion group "Red Faction") who is soon gunned down by the Earth Defense Force before you even start to play the game. To make things worse, after the gruesome murder of your brother, the EDF associates you with the rebellion and attempts to take you out. You are promptly saved by members of the Red Faction and, with one thing leading to another, you're soon a full fledged member of an organization supporting the liberation of Mars. Not that any of this really matters though, because the games cutscenes are few and far between. Apart from the intro, ending, and a few story highlights through the game, the story is told entirely though radio transmissions. This causes the games story to come of as uninteresting, anti-climactic, and in some cases, practically non-existent.
Mars is portrayed fairly accurately in Red Faction, all of the rocks and environments being red. However, this isn't as visually pleasing due to nearly every inch of the games world looking identical. This is even furtherly emphasized by all of the games buildings are quite similar in design, and most of the structures are repeated all across the map. Although the design of Mars in Red Faction isn't so creative, it is partially forgiven by that fact that the game is very visually pleasing. Using the Havok engine, the games visuals are very polished, and though they arn't the greatest graphics, Red Faction is a good looking game. My only complaint regarding the games graphics is there is constant texture popping as the games far off objects appear from the foreground.
I find it necessary to bring the games AI up. It proved to be excessively annoying at times. It seems thoroughly unnecessary that as soon as I so much as touch a building that suddenly and entire army appears to take me down. The game constantly throws more enemies than required at you, all of them blessed with pin-point accuracy. This makes for some frustrating moments in the game, especially when long, checkpointless missions have to be restarted several times. On the opposite end of the spectrum, you teammates are never much help at all, that is if they even show up. From missing most of there shots, to would-be rescued hostages not being able to get into your vehicle, your teammates are the only thing more aggravating than you enemies.
All in all I enjoyed my time with Red Faction Guerrilla. The campaign drags on a little more than it needs too, and the story is quite forgettable, but the game's emphasis on destruction is truly entertaining. The games missions and environments are not especially varied, but the graphics and fun factor more that make up for these shortcomings. The games multiplayer is enjoyable if you want to get a little more out of the game, but it's hard to recommend to anyone looking for a strong, long-term multiplayer experience. If you are looking for an open world experience, or just a fun time in the summer games drought, Red Faction Guerrilla is a great game that can easily be recommended if you can get past its flaws.
7/10 - Worth a rental for fans of the series/genre
Tyson
Labels: Red Faction Guerrilla, Review, Tyson, Tyson Breen, Volition
- Tyson Breen
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