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The launch of America’s PlayStation-exclusive in June 2008, Qore, seemed to start the revolution, at least from the perspective of the general public. It was the first time which, for many gamers, the term ‘interactive magazine’ had been heard. Then, with the launch of the iPod Touch and other handheld gadgets, magazine publishers began to move into the realms of on-the-fly apps. Steve Jobs’ announcement of the iPad at the beginning of this year further catapulted what was previously a largely print-based media into dynamic interactive media, with the Wall Street Journal announcing their iPad launch app and various other prolific media sources showing interest in following the WSJ’s lead. When FirstPlay – the UK’s PlayStation ‘interactive magazine’, from Future Publishing (the guys behind OPM) – was announced, it seemed like just another to put onto the ever deepening pile.
However, the analogy of ‘throwing it onto the pile’ was quickly dismissed. Originally called ‘OPMHD’, but soon renamed, excitement was building over the UK’s, independent answer to Qore. Whether it was the idea of full, high-definition video previews and reviews; the thought of journalistic independence from the various Sony HQ’s (meaning better rounded and more honest opinions); or even, for many, the notion that the UK would finally be on par with our cultured friends ‘over the pond’, FirstPlay – as the service came to be known – was inspiring all the right kinds of attention.
The very first thing you’ll notice when you load up FirstPlay is the advertising. It isn’t the best first impression, particularly not considering this is a product which is expecting users to pay a subscription charge. The adverts are distinctly un-skip-able, and the amount of advertising throughout is bound to irritate even the most unruffled of users. The adverts aren’t hugely focused, either – though most are advertising video games, they’re games which have already been on store shelves for a while. Okay, so Assassin’s Creed II has jumping across rooftops, stabbing people and running very quick? Already knew that, FirstPlay – I bought the game on release last year.
However, things look incontestably uphill after that. As soon as you’re past the advert, the swish aesthetics of FirstPlay’s clean-cut, pleasing user interface immediately tell the user what they’re dealing with; FirstPlay is something truly groundbreaking. The various categories are acutely and intuitively split up, and the content is easy-to-find and play. There’s no difficulty in using the FirstPlay interface – the entire experience with the menus is a pleasant, simple and good-looking one.
When venturing into the content, there’s a variety to choose from. Each different feature on FirstPlay is narrated by the lovely comedienne, Lucy Porter, in a style which regular viewers of Bravo TV’s former magazine show, Gamer.tv, will find reassuringly familiar. Though the narration is, on the whole, impressive and immersive, some of the jokes fall a little flat. It’s easy to see – or rather, see – that Porter has at least some background knowledge on the gaming industry. Her narration is too fluid; too natural for someone with no ‘previous’ in the industry. Whether that’s through good rehearsal or through a personal interest, I don’t know, but her apparent personal interest certainly appeals to the viewer and puts Porter and the viewer on a level plain: unlike other shows which are similar, the narration is direct to the viewer, friendly and, above all, not patronising.
The features range in traditionalism, but all are enjoyable and polished. They range from the live-blood of games journo, reviews – which are comprehensive and justified in terms of opinion – to more original slots. All of them are filled with one-liners and quick quips, which never fail to get the viewer at least smiling.
However, the real strength of FirstPlay is in its writing. It is absolutely unfaultable. The jokes are funny and seamlessly thrown into the script, and the writing and general vernacular used throughout the features are representative of normal written games journalism, albeit fantastic writing. Per contra, the quality of the writing is unsurprising considering the feature is from the legendary Tim Clark and the Official PlayStation Magazine team, who consistently pump out some of the best journalistic content on the market.
FirstPlay is certainly an impressive venture into the world of interactive magazines. The content is amazingly well done, with almost everything feeling perfect but the large amount of advertising. If the FirstPlay beta is something to go by, the future editions of the magazine are certainly an exciting prospect to look forward to. I think that public support for interactive magazines really is taking a boom at the moment, and FirstPlay is a perfect example of the format done well.
Linford
Labels: First impressions, FirstPlay, Future, Linford Butler, OPM
- Linford Butler
via source

It is with great apprehension, and after a great deal of thought about what is best for the future of Gamer's Guide to Life and the experience of the most important people in our journalistic lives (our lovely readers) that I am about to deliver some rather important news. I do urge you to read on, and I promise faithfully that everything upcoming is for the good of the site.
Now, I don't want you to think that, from that ominous first paragraph, Gamer's Guide to Life is closing its doors, shutting the Venetian blinds and packing up its boxes - because it most certainly isn't. We just feel that Gamer's Guide to Life needs a repaint, a real change round in system and a fresh and creative staffing team, and as such we're going to have to close our doors for just a little while.
So, to the changes that'll be happening. Well, first and foremost, our Managing Editor and site owner, Mr. Matthew Meadows, has left us for a little while due to commitments at university. However, never fear - I am assured that he will be back and taking his managing role again come spring/summer 2010, and says that he'll try to contribute what he can, when he can, but can't promise anything.
Another big change which will be coming over our time away will be a complete restructure, and a fresh face, to our team. You'll still notice some old faces when (we hope) you return to Gamer's Guide to Life once we're back, but we'll have some new writers and editors, and a different team structure which we hope will make the world of difference to the blog, providing our readers with the most comprehensive, dedicated, reliable and unbiased gaming journalism in the business. Or, at least, that's the aim.
And the final change will be Gamer's Guide to Life's entirely new look and feel. We'll be making some major design improvements to the site, and we aim to make it easier, quicker and nicer for you to look round. We'll still be retaining some elements which you'll be familiar with, but the revamp has been long-needed and will definitely take Gamer's Guide to Life into a new era.
We certainly hope you'll stay with us, even though we won't be posting, and be sure to check the site out once we're back and better than ever. We'll be sure to update you on progress on our Twitter account, and we'll be looking for site beta testers in the near future, so be sure to check the blog in order to register your interest. We'll let you know via Twitter, here and email (if you sign up via the sidebar) when the new site is up and ready.
To use a long-legendary gaming cliché - a new era is coming. We'll leave you now in the hope that you're in good health, and will have a very happy advent and Christmas. Gamer's Guide to Life will be back in late December 2009, or the New Year.
Linford
Labels: Future, Important, Linford Butler, Update
- Linford Butler
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Originally founded by Matthew Meadows in 2007


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