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Mass Effect 3: Indoctrination Theories, Epilogue DLC and... Gears of War?
by Andrew Whipple III
2.7.12

When it released last March, the controversy surrounding Mass Effect 3's endings were a focus of intense discussion.

Some vehemently opposed the way BioWare choose to end the trilogy, accusing the developer of cutting corners allowing for a lethargic, albeit confusing ending. Other players believed there was much deeper meaning to the mystery of the conclusion. We've been waiting for the Extended Cut DLC to clear everything up and now that the wait is over, we're both ecstatic and disappointed at what BioWare has wrought.

Editor's Note: This article contains spoilers regarding Mass Effect 3 and the Gears of War franchise. If you intend to play the games and/or don't want the endings ruined, then progress no further.

If you haven't seen the endings yet, check out all of them on GamesRadar.

Andrew's argument for botching an opportunity



A while back, I wrote an article stating my horror as to how fast people jumped on the 'hate BioWare' bandwagon. To me the conclusion of ME3 was more ambiguous than anything. As soon as Harbinger's beam smoked you, that was when I noticed everything around Shepard seemed... different. From the control the Illusive Man had over Anderson to the way Shepard cringed when the Reaper noises echoed across the screen, there was too much that materialized at the end for me to consider it a simple mistake; a failure at elaboration.

Obviously a great deal of people felt the same way which is what gave rise to the Indoctrination Theory. Simply put, people thought the entire final sequence was really Shepard going through the Indoctrination process; attempting to stave it off. Certain videos gave immense evidence to this claim and it honestly seemed like such an intelligent way to leave the series in suspension. However, after the Extended Cut DLC dropped, this theory was immediately dis-proven.

Didn't you know? These guys could be helping you out soon!

Saying all of that, I personally would like to apologize for my stance on the matter. Maybe it was just the sequence of events and the missing pieces that made this whole Indoctrination Theory plausible, but I'll be damned if I couldn't say it was convincing. The new endings are extremely well done, and provide ample information that satisfies my lingering questions. The Catalyst now elaborates on its history, new cut-scenes show Hackett finding out someone got to the Citadel and even how your team gets off world. Most importantly though, the new endings show a very different, yet similar conclusion that feels much better than the original ones ever could. Though, now that we know this was the way BioWare wanted to tread all along and not the way of Indoctrination, I feel a bit dismayed.

BioWare should be commended for going the extra mile for not only acknowledging the fans disproval, but for following it up with a free piece of DLC that clears up any previous issues. There are few companies that would go this far and for that, BioWare, I applaud thee. However, now that we know the truth about the ending, it pains me to realise that either ME3 was rushed out the door at the last minute, or somebody gave the green light to ship the game despite the unfinished ending. We can speculate that it's 'all EA's fault' but that's an unfair accusation as we know nothing of the game's final days of development.

Anderson dying was still a strong sequence.

Regardless of the answer to why the game shipped the way it did, the fact of the matter is that it did ship that way. Akin to Mortal Kombat's horrific online multiplayer and Dark Souls' downright broken multiplayer component, this is something that just cannot be looked over when judging the entirety of the game. What were they thinking? ME3 was incredibly detailed thoroughly and then the end just throws a bunch of janky situations together and we were supposed to be pleased with the outcome? Again, that's why I thought something greater was at hand and this brings up a whole different issue I have with story-writers.

The Indoctrination Theory was an very intelligent take on how ME3 ended and I think if BioWare made it work then we'd be talking about how revolutionary this kind of narrative was instead of, you know, how bastardized it became. Could you imagine if after playing through the game you found out the final choices you were given were a ploy? What if Shepard was tricked into allowing the Reapers to live, forever sealing the fate of the galaxy? The thought of this kind of decision making lifts my gaming soul to untold heights, but alas, this was not the case at all with ME3. It might sound odd, but this reminds me of Epic Games' missed opportunity for the Gears of War franchise.

Even Shepard wanted to see what happened next.

Stay with me here; Gears is something people look at and only think of thick dudes, chainsaws, cover and guns. Well, it didn't use to be like that and if you were there with me during the first Gears, you know exactly what I mean. The Locust were an unknown enemy, one that just emerged and slaughtered humanity by the billions and nobody knew why. Hostages were not taken, communication was impossible, making the situation as dire as possible. As you progressed through the game, the precious resource known as Imulsion was introduced to the player and some of the history of Sera was told.

The rush for the revolutionary resource orchestrated the Pendulum Wars, a 79-year civil war. It all seemed so clear to me and a few other websites that, perhaps, the Locust were the good guys in this matter. I mean, maybe the humans were killing the planet or hurting the Locust by siphoning so much Imulsion, forcing the hand of the Locust. Be honest; how amazing would that have been? Over what we got, I feel this was a completely wasted opportunity to blow away gamers of all kinds. Instead, Gears will still be known for its hardcore action and its lackluster narrative. BioWare has followed in the exact same footsteps and disappointed fans with their decision making process.

I'm a massive fan of both franchises, but I can't sit back and accept the fact that there just wasn't opportunities to make better decisions. Both trilogies are now over, but with Judgment coming and more DLC for ME3 to come, you can bet we haven't seen the last of any of these franchises. I just hope this time around, we don't run into the same circumstances.

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- Andrew Whipple III
Review: Gears of War 3
by Andrew Whipple III
16.11.11

Gears of War 3
Developer
Epic Games
Publisher
Microsoft Studios
Platforms
Xbox 360
Reviewed on
Xbox 360
Genre
Third-person shooter
Certificate
PEGI 18+, ESRB M
Best price we found in GBP:
£35.99
Depending on who you are, Gears of War 3's release may feel either as exciting as a roller-coaster, or as tired as Rip Van Winkle.

Whilst Gears still retains the gritty, post-apocalyptic shooter attributes many have grown to love (or hate), Gears 3 manages to overcome its previous obstructions with surprising tenacity. Gears 3 contains nearly every element that has brought the series fame thus far: cover-mongering, macho one-liners, bizarre story elements and an unyielding multiplayer component. However, the way they come together is enjoyable nonetheless, providing satisfying closure for both the game and the Gears trilogy as a whole.

Nearly a year and a half after the events of the previous game, Gears 3 opens with Marcus and company roaming the open seas. Now that the Lambent have established themselves as a true threat to both humanity and the Locust, Marcus and crew are trying desperately to simply survive. However, Marcus soon receives notice that his father is alive, and could hold the key to ending the perpetual conflict of planet Sera, once and for all.

The narrative behind the Gears of War saga is one of conflict, drawing sharp contrast from gamers of all suits, and it's easy to see why. Unless you've played all the games in their entirety, you're going to have a hard time figuring out what's going on. The Lambent, whilst having a presence in the second title, aren't formally introduced until this game, and, to be honest, it's somewhat of a contrived entry. When the first Gears game was released back in 2006, it was all about Emergence Day, the Locust, and their undying animosity towards the human race. Gears 2 made everything much more convoluted with the introduction of the Locust/Lambent civil war, and the hint that the Locust might actually be mutated humans. Both games seemed indecisive in the direction they wanted to go, but thankfully, Gears 3 touches on both of its predecessors by actually explaining some of these queries.


This narrative clarity is one of the greatest strengths of Gears 3, giving answers without some improvised workaround. There still are questions, mind you, but instead of leaving the mysteries of the Locust and even some of the human characters ambiguous, Gears 3 offers enough explanation and exposition to keep you informed, ending with a mostly satisfying conclusion. I say 'mostly' because the story has really lost control, and you can thank the writers of the second game for that. Not everyone will agree, but there was a lot of missed opportunity to expand upon the enigmatic Locust, and it's disappointing that the apparent 'best idea' was a civil war. At least this time around you'll see more realistic emotion and reflection within each character, rather than the exaggerated and cavalier royal-douchebaggery that we've seen in the past. Regardless, Gears 3 actually comes to a definite and interesting end, and for that I must give credit to Karen Traviss, the writer brought onboard by Epic to help guide the narrative along and save the story from itself.

Like Gears 2, the third entry has a bad habit of throwing new characters into the mix simply because it can. You'll be introduced to several new faces who, previously, have only been mentioned in books and other out-of-game lore or DLC. For me, making it almost a necessity to read other forms of media to understand what's going on in the game is lethargic and counterproductive. Who the hell is this Sam chick? Bernie? Jace? Anya's got a gun now? What? If you've followed Gears 3 since its initial announcement, almost everything I've listed makes perfect sense, but the game never fully explains what's been going on. Sometimes thrusting you into the thick of it works, but in this case, it raises more questions than it answers.


One of the biggest changes to the campaign is the inclusion of four player co-op. This is a tremendous addition, as it allows anybody to jump into the game via Xbox Live. It certainly prospers from such a great cooperative boost, but it almost makes the game feel like it's a necessity to play with two or more people. You see, regardless of where you go, there will always be three people with you at all times, and the environments are enormous. Sure, there are sections where you get split up for a few moments, but overall, the game is far too easy when playing alone. Having finished the campaign on the Hardcore setting once by myself, I never once had to worry about whether I was going to die, since the AI was always right there to get me back on feet. They also shoot at everything, sometimes from impossible angles, and have four times the health you do, making your success all the easier. You'll certainly have to do most of the heavy lifting, but if you're going to play this campaign and get the full experience, grab a few of your friends and dive in.

After the campaign lies defeated by your righteous hand, there are several multiplayer components to choose from. Besides the standard competitive modes, Horde makes a triumphant return, and is indisputably better than its predecessor. This time, you earn cash for killing foes, which you can use to erect fortifications, pick up weapons and ammo, or even buy yourself back into a round if you've suffered an early death. It's more tower-defence-esque in style, and every ten waves there are newly-introduced boss battles, which can range from a slog against a nasty Lambent Berserker to a toe-to-toe scuffle with a murderous Brumak. Horde is a whole heap of fun, but it's more of a distraction than anything.


New to Gears 3 is Beast, a brand-spankin' new mode that allows you and four others to play as various Locust against thirteen waves of AI-controlled humans. Think of it as a reversed Horde mode, but subject to a strict time limit that can be boosted by either killing the humans or destroying their fortifications. As you progress, you'll receive cash, along with stronger tiers of Locust to choose from; you can't start out as the Berserker but you can definitely play as her eventually. Once again, it's more distraction material, but Beast is still entertaining for what it is.

Beast and Horde might both be a healthy dose of fun, but the competitive multiplayer is where the real meat of the experience lies. Practically all of the previous modes return, including Execution, Warzone and Wingman, but the new kid on the block is Team Deathmatch. Unlike the typical Gears setup, Team Deathmatch gives each team a pool of lives. Each time someone gets vapourised, it'll subtract one from the overall pool until one team runs out of guys. I'm not a big fan of this mode, as it detracts from the strategic value of a single life, and allows the typically-balanced maps to become camping grounds. At least it gives restless folks and the uninitiated a chance to come back for more punishment at a quicker pace.

You'll also notice there are achievements, medals and new ribbons for practically every little thing you do. Died first in a round? Ribbon! Most kills in a round? Ribbon! Most time in cover? Ribbon! Most time downed? Ribbon! I'm not sure how I feel about it, but at least the menus help keep track of everything in an organised fashion. Oh, and remember those "seriously?" achievements? Well, "Seriously 3.0" is still serious, and practically impossible to unlock — as it should be.


Gears 3 fully repairs the broken elements of the series and expands upon them to a shockingly wonderful degree. The four-player cooperative campaign is a great touch, and the pure variety found in the multiplayer cannot be denied. This game is the definitive Gears experience, and while it may be the last of the trilogy and the final entry for Delta Squad, you can bet it's not the last we'll see of this notable franchise.


8/10 [?]

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- Andrew Whipple III
E3 2011: Wishlist and predictions
by Andrew Whipple III
18.5.11

E3 isn't far off. As a matter of fact, we're actually less than a month away from experiencing all the news and delicacies that keep you drooling at the mouth annually. There's quite the lineup this year and, with big-name rumours alongside inevitable surprises, I'll take a chance here and say that this year will be one of the more definitive conferences.

Saying that, it's time we made a wishlist of what we're expecting to see at E3 2011.

One of the most anticipated announcements will come with Nintendo's press conference. Should they unveil the Wii's successor, some sort of cataclysm will surely surround the L.A. Convention Center. With developers already speaking out about it, I'm pretty certain that this rumour will turn out to be true, and we'll get some beefy details on the Super Nintendo Wii, along with its assortment of games. Will it have connection options with the 3DS? Will it play GameCube and Wii titles? How about the stuff we've already bought off the Nintendo Shop? I have no doubt this will all be addressed, and hopefully Nintendo will stick with what they've been saying and will garner more third-party support for their new platform. No crazy ass controllers with LCD screens can make up for the same shoddy lineup we've been receiving with the Wii.


Along the lines of new platforms, Sony has something to reveal in the form of their 'Next Generation Portable', or NGP, the working title of the PSP's new successor. Their press conference will likely delve into the madness that was the PSN outage, but I fully expect Kaz Hirai and his entourage to lighten the mood with some excellent announcements and further information on the NGP. After that, maybe we'll get some definite dates on The Last Guardian, and more Twisted Metal news. Oh, yeah, and you can't forget that Naughty Dog will undoubtedly be present showing off more Uncharted 3 goodness. Epic is almost certainly going to be showing Gears of War 3 at Microsoft's press conference, and with Killzone 3 already out, an Uncharted 3 stage demo is almost certain to happen.

The biggest tease going around at this moment is the Modern Warfare 3 quadra-trailer apocalypse. Regardless of what it looks like, the game is going to sell, but a lot rides on its execution. With the original Infinity Ward all but gone, the new staff have tremendous pressure on them to deliver a stellar, triple-A experience. If not, you'll probably find Call of Duty heading even further towards the waste basket than you previously realised.

Speaking of Infinity Ward...


Respawn, the new studio under EA headed up by major ex-Infinity Ward employees, has been extremely quiet. We know they're working on a new project but the legal troubles they've been tied up in with Activision is more than likely impeding their progress. I wouldn't be surprised if we didn't hear anything at all from them this E3, but then again, EA has invested valuable resources in this project, so maybe something might manifest on the showroom floor.

Since we're on the topic of shooters, Gears of War 3 should have a tremendous presence this year, but I am expecting a reveal of the next Halo game sometime soon as well. Whether it be at Halo Fest later this August in Seattle, or at E3 next month, you know its coming. Plus, since we already know the remake of Halo: Combat Evolved is on the way, the new game could be closer than originally anticipated. Regardless of all this Uncharted, Gears, and Halo talk, my main hope and concern is that we're honoured with some solid info on Half-Life 2: Episode 3. It's been in the works for just about forever, and what with the Portal 2 release version containing more than a few Half-Life easter eggs, I'd be ecstatic to see that their next project is, indeed, this. Also, maybe seeing some Defense of the Ancients 2 footage wouldn't hurt either?


BioWare should, once again, set the show on fire with another tantalising The Old Republic trailer. I'm expecting more news on it, but I'd be taken aback if more people weren't actually playing the game this year than talking about it. Mass Effect 3 should also have its own panel Q&A sessions, and surely we'll be bombarded with information, since its release isn't too far off (beginning of 2012). I'd also like to hear gasps of excitement when Team Ninja shows new gameplay from Ninja Gaiden 3. Will it happen? Who knows, but we haven't had any news on it since the original teaser. Whyever not now?

Batman: Arkham City is going to be a great game, but new gameplay footage wouldn't hurt its cause. Starhawk, too, should be making its first official appearance, so we'll see what the big deal is behind the "spiritual successor" to Warhawk. Other than that, there's quite a bit else I'd like to jump into, but we'll have to wait to see what E3 brings. As long as I get an answer on HL2: Episode 3, see some Duke Nukem gameplay again, and get my questions about the new hardware aligned, I'll be a happy camper.

Oh, and I almost completely forgot. Dark Souls is going to be there. I really would like to see more of that heinous game.

How about all of you? Are there any games that you're wanting to make an appearance? What's your most anticipated of E3 2011? Sound off in the comments section below!

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- Andrew Whipple III
Beta Impressions: Gears of War 3
by Andrew Whipple III
20.4.11

The Gears of War 3 beta is now in full motion, and you're probably already murdering dudes with your bare hands. Great as that may be, your bloodlust might have blinded you to the changes Epic has made to the system. Not sure what I'm talking about? It's alright, Gearsheimers has affected a great many and I'm here to make it all perfectly clear.

Some of the changes present are fairly obvious, so forgive me if I delve into a couple of items the Gears-deprived are ignorant to. Now, where to start? Ah, who could forget the wonderful...


Dedicated Servers


A locust depicting the stranglehold that 'host' connection had on the community.

Arguably the most tremendous addition to the game, the Gears franchise has an infamous history of that heinous thing called 'host advantage'; when the person hosting the game also holds a greater connection and thus inflicts more damage, has greater accuracy, and pretty much everything is better for the host. In Gears of War 3, host advantage doesn't exist, and it's incredible. You see, now no-one has to worry about that sole guy who can take on the entire team with only a pistol, craggy game connections are extinct, and silly things like the room being dumped or host migration have vanished. The servers stand tall and proud, basically making Gears a lag-free endeavour, something that the series has needed from the start.

This has also affected joining games. Unlike the twenty-minute wait everyone had to endure during the launch of Gears of War 2, Gears 3 makes this process seamless and fast. Players will also be able to join your game on a whim when someone else unexpectedly quits. If no one is there to take the place of your former comrade, Epic's 'gear bots' jump into the mix. And, no, they aren't as asinine as the last ones were. Don't you remember the behind the back, no look, Boltok headshots?


Menus, Ribbons & Unlockables


See this here? He too could one day be yours to play as. Maybe.

When Gears 2 released a couple of years back, the menus were something of an afterthought. How bad was it? Well, let's just say that there was no option to even quit the game. In order to do so you had to jump back to your dashboard and boot the game again. Thankfully, Gears 3 sees a departure from this shoddy programming, and goes the extra mile by throwing in unlockables, and special awards that Epic are calling 'Ribbons'.

I really don't care about achievements, trophies, medals or ribbons, unless they net you something worthwhile in the game itself. Surprisingly, Epic has implemented a system that does just that. By completing tasks such as killing twenty-five enemies with the Retro Lancer, or performing a certain number of Executions, not only will you grab Ribbons, but you'll also net add-ons like weapon skins, characters, and unique executions for specific weaponry. In Gears 2 all the weapon executions were open, but if you want all the unique ones in Gears 3 you'll have to work for them.

More about Ribbons; they'll have a direct impact on how fast you'll 'level up'. Once again, a Call of Duty-esque experience system strikes into the heart of another shooter, and it works well for Gears of War 3. Depending on how well you do and how many Ribbons you've achieved, your experience will be bolstered tenfold. Since you pretty much get a Ribbon for everything you do in the game (including being the first to die), doing well and Ribbon-mongering share a symbiotic relationship. Progress is tracked in real-time during a game, like in Gears 2, but you can also observe what you've done on the main menu screen.


Combat


Violence really is the spice of life; a spice which costs $59.99, and is available from September 20th.

The thing that's seen the most tweaking in Gears 3 is probably the way combat unfolds. Sure, the new Team Deatchmatch mode has respawns with lives, which is slightly odd, but I'm really talking about the other major mechanic: rolling. Since the start, you've only ever been able to roll forward, backward, left, and right, frozen-rope style. In the new game, if you hold up and a little to the left while rolling, you guessed it, that's where you're rolling to.

This subtle tweak has changed much more than how it appears on the surface. Rolling with accuracy allows you to hit those tight corners you otherwise might have missed in the previous games. It also allows you to move about more erratically when fleeing for your life, or maybe even when you're chasing someone down. No more rolling in place gents, it's a skill roll now.

You also can't forget that stopping power is still in effect. When someone is shooting you, it means evasion is a necessity, as you won't be moving forward at the standard rate. Remember, Gears is a cover-based shooter, and Epic clearly would like it to remain as such. When it comes to cover, you also have to remember that if your enemy is present when you hop over some cover, landing inevitably on top of them, you'll kick them right in the face, causing disorientation and setting you up for an easy kill.

Oh and before I forget, if you're standing next to a teammate, you can now actually swap weapons with them. That's important because that novice with the Torque Bow can now give it to someone who isn't absolute rubbish with it. Thank you.


Weapons



I won't say it. Really, I won't.

Practically all of the standard weapons make a return in Gears 3, but some new ones and old favorites have surfaced with a twist. Take, for instance, the Gorgon Pistol. Now subtract 'Pistol' and add 'SMG'. That deadly dual-stream of bullets from the second game is now a constant stream, and it's all the better for it. The Hammerburst, along with the Lancer and Retro-Lancer, can all be selected any time you die during the match, to switch with whichever one isn't working for you. Whilst the Retro-Lancer is powerful but highly inaccurate, and the Lancer is largely the same, the Hammerburst is the most accurate of the bunch and can even zoom into a first-person view. Despite the apparent incompatibility of a first-person view in a third-person game, it's actually quite awesome and is a great unique feature of the Hammerburst.

Smoke Grenades are now useful, funny as that sounds, and can change the tide of a fight in a split second. Upon throwing down your smog-inducing spherical device, it'll explode, causing a concussive blast that stuns surrounding foes. The stun still allows enemies to move, but for a short period they cannot fire. Also, the Gnasher works again (thank the gaming Gods). Plus, the Lancer can only be interrupted if you're shot in the revving process. Don't believe me, believe Rod Fergusson:

I'm particularly fond of the fact that the Lancer chainsaw can only be interrupted when it's being raised. Like me, once it's up, it's on!

Active reloading is also a bit different. Veterans won't balk at the standard Lancer and Gnasher shotguns' active reloading, since nothing's really changed, but the other weapons you're used to may tell a different story. Take, for instance, the Hammerburst. Instead of increasing in speed, the Hammerburst takes you off guard by going at a steady rate. This might not seem like much, but in the midst of battle, having varying speeds at which your weapon reloads can make or break the fight. The new sawed-off shotgun is the epitome of this practice. Miss that active and you wont be shooting for a while, but land it, and things are gonna get dead quick.


Whether you've noticed them or not, the Gears 3 beta has given us plenty of minor and major changes. All hasn't been revealed yet, but you can definitely expect much more when the full game hits this September. Also, remember to submit some feedback, over on the Gears of War 3 beta forums. Epic wills it.

What do you think? What's your favourite change from Gears 2 to Gears 3? Let us know in the comments section, or you can tweet us @ggtl.

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- Andrew Whipple III
Review: Shadow Complex
by Tyson Breen
26.8.09

Super Metroid and Castlevania: Symphony of the Night. Ring any bells? Chances are that these classics rank high on many of your favourite games lists. From its announcement, the developers of Shadow Complex admitted to taking a heavy influence from these titles while working on the Xbox Live Arcade release. Some people may have been skeptical whether or not the studio behind Gears of War could create a game in the vain of Super Metroid and Castlevania: SotN, but after playing Shadow Complex they will realise that it is not only worthy of being compared to these games, but that it should be talked about with the same reverence as these classic titles.

After a Metroid-style power-up stealing, Shadow Complex starts you off as Jason Flemming. Jason is just a normal guy on a normal date in the woods with his normal girlfriend - that is until they decide to explore a nearby cave and Jason's girlfriend gets captured by a technologically advanced army called "The Restoration". Jason goes after his girlfriend and soon finds himself in the middle of a huge complex (a shadow complex, if you will), navigating his way around to find a way to get him and his love to safety. Although based on the universe of Orson Scott Card's novel, Empire, and written by comic book writer Peter David, the story in Shadow Complex soon takes a backseat to the action and exploration aspects of the game.

Shadow Complex is the first game that I feel truly earns the title of 2.5-D. The game only allows the player to move on a 2-D plane, and yet enemies appear, not only in front and behind you, but also in the foreground and background. This is an innovative addition to the game, but it usually makes for some frustrating points when aiming at enemies on different planes, and when trying to determine whether you are able to land on a certain platform or whether it is in the background.

When starting Shadow Complex, you will be armed with nothing by a t-shirt and a torch, but it doesn't take long for Jason to be able to hold his own against the games enemies. Promptly finding a pistol and grenades, you are able to take out green-coloured doors, but as the amount of other coloured doors in the base show, this is just the beginning. From missiles to a grappling hook, the power-ups in Shadow Complex are extremely satisfying and you will find yourself constantly itching to get your hands on the next one. A personal favorite of mine probably the most original power-up in the game; the foam gun. It's exactly what it sounds like too, a gun that shoots quick-hardening foam to be used however the player sees fit. There were a few too many power-ups that feel like they were taken straight out of Metroid, but Epic Games did a good job of making these items feel fresh.

The giant military base, of which the game is named after, is an absolute joy to explore. Although you're limited to only the large base and the wooded area surrounding it, there is enough varation to make the backtracking feel not only bearable, but fun. With the game constantly giving you new items, you will usually find something new every time you are required to go to a certain area. Looking at the map screen may be a little daunting to some players, but Shadow Complex gives the player an option of having a blue line on the map screen giving a specific path to the next object. Sticking to the path is not always the best strategy though, as off the trail is where you will find most of the hidden weapon upgrades (more missiles, health, etc.).

The controls are especially good. Jumping, grappling, and climbing the architecture is a breeze. The game falls short when aiming, however. Controlled by the right analogue stick, the overly sensitive aiming can be a problem in parts of the game where accuracy is required. This causes most of the encounters in the game to be most easily solved by wiggling the stick in the general direction of the enemy until enough bullets make contact. A little more auto-aim help could have easily avoided this problem. The aiming can be a huge frustration, as it is usually the reason for unnecessary deaths and soaking up more damage than you should have.

The graphics in Shadow Complex are gorgeous, especially considering that it is a downloadable game. Using the Unreal Engine 3 - the same engine used in such graphically impressive games as Gears of War 2 - the graphics impress. Up close, the character models are not especially pretty, but from the game's intended 2-D perspective, the environments and characters are all quite impressive. However, I also found many instances where parts of my character would clip though a wall, which could be off-putting and often pulled me out of the experience.

Although it is a single-player only game, Shadow Complex does have a mode called "Training Grounds". This mode challenges players to complete specific tasks using a limited amount of resources. The player is rated based on the time of completion and is ranked on an online leaderboard. These challenges are fun, and are a good incentive to keep players coming back.

Shadow Complex is awesome. Its minor flaws in the aiming and graphical glitches are no match for the games strong points. Exploring the world and finding new power-ups is a great way to spend an hour or two, and players will quickly find themselves losing track of time while playing. Shadow Complex can easily be called one of the best downloadable games to date, and could be considered one of the years best games, downloadable or disc-based. If you're a fan of the games that Shadow Complex draws its influence from, or if you've always wanted to check out Super Metroid or Castlevania, it is an easy recommendation. For only 1200 Microsoft Points, Shadow Complex is tremendous value, and is a game that no Xbox 360 owner should be without.

9/10

Tyson

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- Tyson Breen
GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
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