
Latest news

Uncharted 3: Drake's Deception
Developer
Naughty DogPublisher
Sony Computer EntertainmentPlatforms
PlayStation 3Genre
Action-adventure, third-person shooterCertificate
PEGI 16+, ESRB TUncharted 3: Drake’s Deception shows developer Naughty Dog knocking it out of the park once again, with perhaps the best entry in the series yet. Though it sports a few legacy weaknesses that gave previous entries trouble, Uncharted 3 still delivers an expertly-paced and ultimately satisfying adventure that ranks it amongst the cream of 2011's gaming crop.
Uncharted 3: Drake’s Deception reintroduces players to protagonist Nathan Drake, adventure capitalist (read: treasure hunter) who claims to be the long-lost descendant of Sir Francis Drake, famed British explorer. Drake’s Deception sees Drake chasing after the fabled Atlantis of the Sands, a city of immeasurable wealth hidden somewhere in the Arabian Desert. Joining him are Victor 'Sully' Sullivan, Drake’s long-time partner in crime; Chloe Frazer, an Australian thief who has history with Drake, and newcomer Charlie Cutter, a muscle-man whose bald head and dialect make him powerfully reminiscent of actor Jason Statham. Opposing him is Katherine Marlowe, an elderly woman chasing after the same treasure, and whose cropped, blonde hair and restrained, dignified manner is to Helen Mirren what Charlie’s Cockney-isms are to Statham.
Story has constantly been the best aspect of the Uncharted series, and Drake's Deception is arguably the strongest yet, taking Nathan from Northern France, to merry old England, to the Rub’ al Khali desert, with many other locations waiting in the wings. In addition to following Drake in his pursuit of the lost city, players are also invited to explore Nathan’s history with Sully, detailing their past, and delving slightly into their relationship together. The adventure is impeccably well-voiced and acted, with returning performers Nolan North, Richard McGonagle and Claudia Black sounding comfortable in their established roles, whilst newcomers Graham McTavish and Rosalind Ayres easily keep pace with the veterans. Additionally, the writing is solid, the motion capture work and facial animations in the cutscenes have never looked better, and Naughty Dog has taken every possible step to ensure that Uncharted 3 stands toe-to-toe with the best adventure stories in cinema.

The Uncharted series has always sported great heroes, but lacked a great villain. That is, until Katherine Marlowe.
Previous Uncharted titles have boasted a wealth of memorable set piece moments, from discovering a German U-Boat in the first game to fighting one's way to the front of a moving train in the second. Uncharted 3 has perhaps more and better set pieces than either of the previous entries, including a harrowing escape from a burning manor and a heated pursuit of a convoy travelling through the desert, with the highlight being a combination platforming/shooting trek through a massive ship graveyard. Not only are the explosive, exciting parts well-worth remembering, but the game’s slower, more deliberate moments consistently feel engaging as well, with one scene near the end vying for the standout sequence of the entire game. The puzzles are greatly improved as well, with much greater variety, and are far more deft when it comes to making the player feel smart for solving them.
In terms of presentation, Uncharted 3 is outstanding. Character models look and move in more convincing, realistic ways, and some of the lighting effects need to be seen to be believed. But the game undoubtedly shines brightest in its art direction. Every location feels distinct and immaculately detailed, from the general look of the area to the minute details of each nook and cranny. Uncharted’s musical score is once again provided by Firefly composer Greg Edmondson, who effortlessly combines Middle Eastern themes with the series’ already-established motifs, creating perhaps his finest work to date.

Uncharted 3 is the best-looking game in the series, making it one of the best-looking games on the PlayStation 3.
Of course, at the end of the day, games are meant to be played, and Uncharted 3 retains its jack-of-all-trades approach to gameplay, incorporating many different mechanics that, whilst reasonably satisfying on their own, are rarely better than those found in other, more-focussed titles. Case in point: the shooting. Uncharted 3’s gunplay has been tweaked from the previous two iterations, feeling slightly tighter and more refined, but it still merely feels 'pretty good', and doesn’t crackle like other top-tier third-person shooting games (such as Gears of War 3, for instance). Similarly, its platforming elements, whilst solid and well-executed, still feel slightly autopilot-esque, and don’t measure up to titles like Prince of Persia: The Sands of Time or Batman: Arkham City. Still, rare is a game that allows players to experience such a breadth of different gameplay styles, and Uncharted 3 is still a blast to play, in spite of being no greater than it has to be (which is still pretty good).
Sadly, there are a few flies in this title’s ointment, though they’re far from dealbreakers. Perhaps the biggest quibble is with the game’s platforming; owing to the quality of Uncharted 3’s graphics, it can often be difficult to distinguish a portion of wall that can be gripped from one that can’t, potentially resulting in several unintended deaths. At other times, the game has difficulty recognising which handhold the player wants to grab on to; there will be times when a gripping point will be right there, but Nathan will refuse to jump until the control stick is placed in exactly the correct position. Uncharted 3 also has a bad habit of throwing entirely too many enemies into an area at once; cover-based shooters work best when the player can actually find cover, but more than a few instances find the player surrounded by bad guys, with no adequate way to hide from oncoming gunfire. Lastly, some gamers may find Uncharted 3’s ultra-scripted nature off-putting; the game directs players along a very specific path with little room for deviation, though this is obviously a feature, and not a bug.

Firefights can get a little heated, but can be overcome with a little lateral thinking.
For players who don’t want to go it alone, Uncharted 3 also includes a fairly robust multiplayer mode. Like many top-tier multiplayer titles, Uncharted 3 features customisable weapon loadouts, perks, and a levelling system that lets players accrue experience points, rank up, and unlock new weapons and appearances. Game modes include standard Team Deathmatch, Capture the Flag (called 'Plunder' here), and a grab-bag, best-of-five objective mode similar to Killzone 3’s Warzone. What separates Uncharted 3’s multiplayer from its contemporaries is its verticality; match flow can feel drastically different from something like Gears of War when players are able to scramble over buildings and take cover whilst hanging from ledges. Who knows if the community will continue to be robust in the coming months, but multiplayer is certainly fun enough for those who want to put the time in.
Even with its set of small gaffes, Uncharted 3 is a must-play. Its thrilling set pieces, engaging character moments and epic scope make it the best story in the series, and its gameplay still feels polished. For fans of adventure properties like Indiana Jones or Duck Tales, Uncharted 3 is an experience that can’t be missed.
9/10 [?]
Labels: 2011, Andrew Testerman, Naughty Dog, PlayStation 3, Review, Uncharted, Uncharted 3: Drake's Deception
- Andrew Testerman

Maybe I've played too much inFamous 2. Feel free to put my complaints down to that. Zipping around New Marais at a mile a minute, slicing through the dank air with thrusters or punching upwards on a shard of ice... it melts your mind, so that anything other than constant movement feels slow and irritating. That's why it was such an abrupt jolt when I leapt into the Uncharted 3: Drake's Deception beta: everything felt awkward and lazy. Well, I've spent a number of days with Drake and pals now, and I can safely say that the problem persists. In fact, the Uncharted 3 beta seems rife with little concerns, that build up to create a palpable air of disappointment.
You'll load up the beta, and you immediately get to customise your avatar. Great. It's something we've come to expect from all multiplayer games, and while the bits and bobs you can glue onto the gear is kept at a minimum for this beta, with clothes, badges, and guns to turn pink and draw a penis on, Uncharted 3 looks to have an impressive range of variation. There is the certain, unavoidable issue that absolutely everyone will almost always play as Drake, but hey - Naughty Dog are never going to stop that from happening.
There's also the inclusion of kickbacks and medals, Uncharted's answer to killstreaks. Get fourteen medals through killing or finding treasure, for example, and a brand new RPG appears in your hands. With only two rockets, it's overpowered enough to give you a reward but too fleeting to unbalance the flow of the game. You won't find any helicopters tearing down buildings or nukes wiping out humanity; the kickbacks are subtle and suitably weak for Uncharted 3, giving that extra goal to aim for but never giving anyone a major and unbalanced advantage.

You might be wondering why I've started with two quite low-key features. "Why, Chris, dost thou dance around the elephant in the room?" I hear your cry. Truth is, I don't want to talk about it. Because I know what I say won't be popular. Yet there's no denying it.
Uncharted 3's multiplayer isn't very good.
Whilst being able to put Drake in a funny hat or raining fire with an RPG for a few seconds is all nice and well, it does nothing to dampen the sudden realisation that smacks you in the teeth as soon as you attempt to kill an enemy: the game is just lethargic. Movement is excruciatingly slow, whilst two players trying to jump onto the same object or wall results in both bouncing off like dim flies. This might seem a minor grievance, but it'll reduce you to screams and tears on Airstrip. When aiming, Uncharted 3 isn't a 'twitch shooter' - in fact, it's not even a 'deliberate, forceful movement shooter'; swinging your gun around to face an enemy takes half an afternoon, by which time they've buggered off somewhere else.
But the main thing that attracts all my loathing of Uncharted 3's beta is the fact it takes so long to kill anyone. Nine shots with the G-MAL; yeah, I counted, and that's simply preposterous. Whilst other multiplayer games are fast-paced and exciting, with rewarding kills that require a bit of skill and cunning, Uncharted 3 is nothing short of a slog. You see an enemy. You shoot at him. He shoots at you. This will continue for a good number of seconds, as you wrestle with your gun's recoil and desperately hope that your headshots have some effect. Then, one of you will run away. It's just ridiculous. Any time there's a firefight, one player can just roll away, into a building, and no one gets a kill. In fact, this happens so often that it seems ninety per cent of your deaths are from two other players: the one that you're trying to fight, and someone else who's run up behind you and pumped half a clip into your back. Great.

Why not use mêlée, to stop them in their tracks? Well, as you move into position to punch someone, the enemy will be shooting at you. Since it takes two punches to kill a man in Uncharted, after you punch them, they will punch you, and thanks to those fresh new bulletholes he made in your face whilst you were lamping him, he'll very easily be able to merely knock your lights out. I've never seen the instigator of a fist fight in Uncharted 3 emerge the victor. Unless you get lucky, and happen to sneak up on them and crack their neck, don't bother throwing a punch.
I'll accept that this could just be me. Maybe I only like multiplayer games in which it takes one or two bullets to kill someone. If you want to call me names and denounce me as 'weird', or 'different', go ahead. There could be some odd joy in trying to shoot a player for a solid five seconds as he rolls and ducks away that I just don't 'get'. But any game that requires two full-blown sniper shots to end a life? That's not for me.
For all that, Uncharted 3 does hide a few surprises up its damp, dirt-ridden sleeves. The opening airplane battle on Airstrip is inventive and a superb taster with which to have some unique fun with, and dynamic maps - such as Chataeu slowly burning down - are a lovely touch.

The biggest surprise was co-op; it's by far the best part of the beta. The oncoming waves of enemies are easier to kill than human counterparts, it lasts a solid 15 minutes, so you become really involved, and the different game modes forcing teamwork perfectly emphasises how to do co-op well. With a focus on the co-operative.
It looks pretty. It does some new, fresh and exciting things. It's great fun with two friends. But Uncharted 3 has some huge competition in November, not only from the multiplayer components of Modern Warfare 3 or Battlefield 3, but also from single player timehogs like Skyrim. With such weak, dull, apathetic and slow combat, Drake won't hold your attention for long.
Labels: 2011, Beta, Beta Impressions, Chris Hawke, Feature, Multiplayer, Naughty Dog, Uncharted 3, Uncharted 3: Drake's Deception
- Chris Hawke
Subscribe to our content
and never miss a single thing
Search
delve deep into our archives
Latest videogames news
read all the latest headlines
Our most recent reviews
Latest videos
Subscribe on YouTube
Our twittering
Miscellanous miscellany
GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
Your continued use of this website and/or any others owned by Gamer's Guide to Life.com represents your acceptance and indicates your full understanding of all of our legal policies and terms. Our legal policies and terms are legally binding. If you in any way disagree with or refuse to be bound by any part of said legal policies and terms, you are advised to leave this website immediately.
Friends of GGTL
Just a small selection of websites, companies, charities and affiliates who we find inspiring, and who we are proud to consider our friends.
- We've saved some space for future Friends of GGTL. If you'd like to work with us on projects, please do get in touch.
©MMXI
Copyright ©2007-2011, Gamer's Guide to Life.com
A Gamer's Guide to Life Network website
Originally founded by Matthew Meadows in 2007
A Gamer's Guide to Life Network website
Originally founded by Matthew Meadows in 2007


7.11.11
