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If Capcom has shown anything to be true, it's that Resident Evil is one of its favourite hallmark franchises.
Having debuted on the original PlayStation in 1996, the Resident Evil series has since released over 30 different games and, with it, garnered legions of fans from around the world, all willing to sacrifice anything to get their hands on the next entry in the series. That next iteration is right around the corner in the form of Resident Evil 6, and I've got six reasons why you might want to think twice about picking it up.
Editor's warning: this article contains possible spoilers for Resident Evil 6, and as such you may wish to exercise caution if you want the game entirely unspoilt for you.
Whilst I do consider myself a fan of the series, Resident Evil reached its pinnacle for me (and the majority of others) during the reign of the beloved Resident Evil 4. Inevitably, though, the fourth couldn't go on forever, and so Capcom was forced to churn out number five, the usurper of the throne. Unfortunately, Resident Evil 5 was too ambitious for its own good, and gave us a bastardisation of what we've all come to expect from such a notable series. Since that hollow day, Capcom has tried desperately to revitalise the golden age brought to us by RE4 with several spin-offs but, alas, all efforts have fallen short.
With the recently announced Resident Evil 6, Capcom is putting itself in a position to either rejuvenate a wounded franchise or dig itself deeper into the proverbial hole. After watching the trailer, it appears that Capcom is taking cues from both sides, and I'm not sure that's such a smart decision. So, without further ado, I give to you six reasons why you shouldn't expect the dawn of a new era in gaming from Resi 6.
6: The Story

Can you explain this? No, neither can I.
If you're coming into Resident Evil 6 with high hopes for an incredibly deep, intuitive story that's both as emotionally captivating as it is interesting, then do I have something to reveal: it's not going to be.
Unless you're some kind of zombie savant, I'm confident in saying that there's no way that the Resi storyline comes together in a coherent manner. This series is all over the place, with evil corporations, apocalyptic viruses, shadowy figures and a slew of other confusing plot points that seem to become more labyrinthine the longer the series goes on. Does anybody even know what's happening at this point? Once you accept that the main story will never be anything more than chaos incarnate, the better off you'll be.
As far as the plot-point for Resi 6 goes? No one can be quite sure yet, but Capcom sets us up with this alarming sentence:
Due to be by the President's side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision.
Take a minute to soak all that in and, if possible, ignore the awful grammar at the end. Done? With that sentence, (and also in the trailer) Capcom unveils a major event in the game. Spoilers: Leon shoots the president after he becomes a zombie. The sad part is that I almost guarantee that this is going to be one of the focal points for the game, and that entire surprise is now taken away. Maybe I could be wrong, but something tells me I won't be.
It may sound all terribly cynical but after the first game, which set everything up, can you give me an example of a Resident Evil game that has made the plot easier to grasp? Do you even want to understand the game? Right now, we're still trying to figure out if we want to fight against zombies or parasites. Which brings me to my next point...
5: Zombies or parasites? What's the damn deal?!

I get that he's not really a zombie, but... damn.
Resi is perhaps best-known for its gratuitous helpings of walking dead. Zombies coming stealthily from behind and whisking away your last splashes of health is always a terrifying experience, especially if you throw in those damned dogs that break through the glass. Strangely enough, Resi 4, the best game in the series, did away with the undead almost completely and replaced them with parasites that literally transform their hosts into maniacal beasts and bloodthirsty heathens.
That transition never made any sense to me. Somewhere along the way, a new virus was made and people got exposed, yadda, yadda. Regardless of the nonsensical virus, it was a blast to fight against the things and it led to quite the variety of enemies. Resi 5 embraced this parasitic formula, and that's all well and good, but what on earth happened to the zombies?
4: Zombies/parasites who shoot guns

This is what happens to zombies who carry guns.
One of the worst parts of Resident Evil 5 was when the undead chaps started to use guns. Look, Capcom; I understand that you want to be all fancy and such, but if you're bringing zombies back for whatever reason they really, really should not be able to fire a gun.
3: The cast

Come on.
The entourage of Resi guys and gals is rather varied, which is a good thing, and usually makes for interesting dialogue and connections in a game. Unfortunately, though, in Resi the only connection you have to the characters is their physical appeal. Be honest, the only reason you're excited to play as Ada Wong is because she's ridiculously good-looking. Remember those unlockable skins for Sheva in Resi 5? What about Jill, Ashley, or even Chris and Leon? Chris Redfield's biceps are the size of basketballs, which only further realises the stereotypes that Capcom has set in place.
You might learn a thing or two about a character but, once again, we then hit the nonsensical storylines, and within them there's nothing that makes you truly care about that particular character. So what if Jill Valentine was basically brain-washed and gained Super Saiyan abilities? Leon is great friends with the president? What? Ties like these are conveyed in an incredibly weak fashion, so when the time comes for the 'big reveal', all you're really moved to say is, "Oh", before proceeding to the next checkpoint.
We shouldn't be playing a game as notable as this if the characters that appear are too complicated for their own good. This is poor character design and I highly doubt that Resi 6 will change any of that.
2: Multiplayer

Maybe it'll be better on the other side. Eh, probably not.
I truly believe that Resident Evil is a series that can flourish with co-op. Just not the co-op we've been given in the past. Resi 5 allowed us to complete the campaign with two people, which was a nice touch, but with another person the key thing that Resident Evil is known for was diluted: the survival horror aspect.
Its 'Dude-Bro' style of co-op play really took the fun out of Resi 5. The inventory alone was a travesty, but not being afraid or worried about the normal things that make a RE game great was its biggest fault. Resident Evil 6 is undoubtedly going to continue the co-op trend, but let's just hope that the rumoured 6-man co-op turns out to be non-existent. Could you imagine walking through the game with six players all vying for ammo and kills? I shudder to imagine such horrors.
I have my hopes, but I feel that from what we've already seen, Resi 6 is going to embrace both the balls-out combat of Resi 5 and more of the subtle moments of Resi 4. Unfortunately, if this is the case, I fear it will only scramble the franchise's identity yet further.
1: How about some unique boss fights?

Great as it was, it's time to move on.
Boss battles are a core experience of any game and Resident Evil 5 seriously took the easy way out. Basically copying most of the battles from Resi 4, I felt completely underwhelmed when faced with each encounter. If Resident Evil 6 is going to succeed, it's going to have to take the crazy scale and send it into space.
As cool as Del Lago and El Gigante are, I don't want to see those fights in this game again. Will it happen? I sincerely hope not. Capcom is a talented studio and shouldn't be struggling this much to come up with unique and fun fights to progress the game.
I'm all for the continuation of the series, but if Capcom continues down this same path, my hopes for its successful resuscitation are nil. What else can they do to achieve this daunting task? Well, maybe some of the ideas above can help in that process.
Labels: Andrew Whipple III, Capcom, Opinion, PlayStation 3, Resident Evil 6, Xbox 360
- Andrew Whipple III

I am unabashedly a fan of Resident Evil. Ever since I walked into that creepy mansion in the outskirts of Raccoon City I have been hooked, having played and owned every single main game in the series.
Like every long-running series, the Resident Evil franchise has had its highs and lows, but when all is said and done, you would be hard pressed to deny that Resi is an iconic series, birthing characters and game mechanics that will go down in the gaming history books.
As you can probably tell by now, the announcement of a new Resident Evil game, to me, is nothing short of a gaming event. Consequently, when Capcom officially announced Resident Evil 6 a few days ago I felt like a kid in a candy store, and my excitement only grew once I laid eyes on the fantastic trailer. But I don’t want to be the only geek on this hype train; I want you right there with me, so here are six awesome reasons that prove why you too should be marking Resident Evil 6's release date on your calendar.
Reason 1: Mr Badass Protagonist, I'd like you to meet M. Badass Protagonist the second

For a series with famously horrific dialogue, it is surprising that Resident Evil has somehow managed to create such endearing and iconic characters. The series' core protagonists have evolved over the years, developing individual character arcs which (although convoluted) have managed to overall make a weird sort of sense. These characters have somehow managed to overcome their many flaws, including their imposed dialogue impairments, and ingratiate themselves with gamers worldwide.
Such are the cases of Chris Redfield and Leon S. Kennedy. The first has been the stalwart male protagonist of the series since its inception, and has gone from being an overwhelmed, cardboard cut-out, clichéd cop character, to a man with a mission in life, deeply affected by the rollercoaster of trauma that has surrounded him for years. The second, the rookie Raccoon City cop with the Bieber haircut, was literally transformed into a badass before our very eyes, whilst still being perhaps the most relatable of all of the series characters.
Resident Evil 6 will make series history by putting these two characters in the same game together. That was the collective gasp of Resi fanboys around the world which you just heard.
Reason 2: a story Bond would be proud of.

I have a somewhat love-hate relationship with Resident Evil's story. Most of the time, the yarn crafted by the cooky guys at Capcom isn't much more than soap opera fare. However, over the years I've found myself engrossed in the mythos of Resident Evil. I read up on the characters on wiki sites, enjoy the multiple conspiracy theories bouncing around the internet, and try to keep up with the ever-expanding history of the evil Umbrella Corporation.
The point is that what started out as a simple 'night of the living dead' game has morphed into a whole world, featuring espionage, intrigue and worldwide bioterror. I love it, and I can't wait to see just what Capcom has up its sleeve, especially with a game reported to follow three protagonists in branching yet intertwining storylines, which will see our protagonists in locales around the world. Time to update those wikis fanboys.
Reason 3: Ada-freaking-Wong

We first heard of Ada Wong all the way back in Resident Evil 1. Apparently the girlfriend of one of the scientists working in the mansion lab, Ada's name was said scientist’s computer password. Poor dope. As the series progresses we encounter Ada in both Resident Evil 2 and 4, and learn that she is somewhat of a superspy, working for one shadowy organization or another, in an attempt to obtain information and samples of the bioweapons at large.
The quintessential femme fatale, Ada Wong is an incredibly memorable, scene-stealing character, who was an absolute joy to play as in Resident Evil 4. The Asian sensation is poised to make her comeback in Resident Evil 6, and will be playable. Huzzah!
Reason 4: Survival-horror? Action? Does it matter?

The feelings I first experienced when I first played Resident Evil 5 are hard to describe. It featured prominently on my screen; both Chris Redfield and Jill Valentine, the series’ original protagonists, were featured in the game; horrifying mutated dogs were lunging at my neck; all of the ingredients that make up the Resi recipe seemed to be present. But it just didn’t feel like a Resident Evil game. It very quickly dawned on me that the survival-horror which defined original Resi games had been replaced with non-stop monster-killing action. Solitary walks down confined corridors, with nothing but a single clip of ammo and your trusty knife were out; co-op and no-holds-barred kill fests were in. Although this transition had been initiated by Resident Evil 4, the definitive jump made by Resi 5 was somewhat jarring. In the end though, I didn't really care.
The fact of the matter is that Resident Evil 5 was a good action game. The game mechanics of the original Resident Evil games were starting to show their age, and a change was needed. The series was turned on its head, and no-one can say that's automatically a bad thing. Resident Evil 6 seems to be pushing that action envelope even further, and to Capcom I say go for it. They gave me Megaman; I trust those guys.
Reason 5: Co-op Madness?

Six player online co-op? Six players, controlling six Resi characters, facing a horde of the series' best monsters? Although this has not yet been confirmed by Capcom, the rumour mill is running at full force, encouraged by a post about the game featured on Xbox.com. The post has since been removed, but if there is any truth to the rumour you should be excited; very excited.
If you have played the mercenaries mode featured in Resi 5 with a friend, you know how addictively fun co-op Resident Evil madness can be. Adding four more of my pals into the mix is a stroke of genius if you ask me. I’m in.
Reason 6: Zombies!

Watch the trailer. Zombies are back. Rejoice!
Labels: Feature, Joey Núñez, Resident Evil, Resident Evil 6
- Joey Núñez
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Originally founded by Matthew Meadows in 2007


20.2.12
