
Punch-out is Nintendo’s latest attempt to appeal to the game-hungry hardcore fans that have followed the brand since the NES days. But will this game live up to the wishes of those rose-tinted-spec wearing gamers? Maybe.
The game uses the same perspective as the hit NES boxing games of the same franchise. This is good in concept, but could present a few problems in the gameplay front – as games and the people that play them have moved along in the past 22 years.

However, fortunately, the game may differentiate from the original games through usage of two control schemes. One of which is a so called “Classic Control” scheme, and one of which uses the motion functionality. While at first I was glad to hear this, normally one of the control schemes in games that feature two schemes sucks really badly (see motion control in Motorstorm).
I hope that isn’t the case here however as this game could just be a sleeper hit of 09’ if the developers don’t rely too much on nostalgia and focus more on effective, modern, but still classic gameplay.
Matt
Labels: Matthew, Matthew Meadows, Month of Hype, Punchout
MONTH OF HYPE POSTSPunchout
It’s 2009, and…well, things have been a little quiet. Although there have been big releases in the form of Killzone 2, Resident Evil 5, Street Fighter 4 and of course 50 Cent: Blood on the Sand, there hasn’t been a lot in between. However, fear not, as this year still has potential to be a memorable one.
GGTL’s month of hype aims to educate you, the reader, about what’s coming in 09, and why you should be pumped for it. Over the next month you’ll be seeing post after post on games ranging from Modern Warfare 2 to Pro Evolution Soccer 2010.
Later on today or tomorrow I’ll be starting the month off with a preview post of Punch-out which looks to add to the Wii’s catalogue of retro remakes.
Matt
Labels: Matthew, Matthew Meadows, Month of Hype