
Latest news
Review: Champions Online
by Greg Mengel


Champions Online is fun. Lots of fun. Oodles and oodles of fun. But it's not perfect. Allow me to explain the way this is gonna work - anyone who wants just the summary of my review, head to the end of the article now for the cliffnotes. Everyone who wants a more in-depth look at the game, read on.
First of all, for those of you who don't know, Champions Online is a brand-new MMORPG released by Cryptic Studios for the PC and Xbox 360 earlier this month. Its theme is superheroic in nature - you play as your very own superhero in a futuristic setting that almost - almost - resembles the North America of today. It resembles the future in the way Mel Gibson's The Patriot resembles the past ... very, very loosely.

The gameplay in Champions echoes some core elements of traditional MMOs. Fighting is like in other online role-playing games (auto attack, use an attack power, use a healing power, lather, and repeat), but it has one major difference - holding the buttons for certain powers allows you to utilize them in different ways. Confused? I'll elaborate. When heroes with munitions power set click once on the "Two-Gun Mojo" attack, they will fire two pistols at an enemy simultaneously instead of just one. If the "Two-Gun Mojo" button is held down, then the player will continuously fire the same two pistols at an enemy for a couple of seconds, causing significantly more damage to a target. Similarly, a block ability is only activated when a player holds down the shift button. It's like Cryptic took the general principles of the old MMO setup and moulded it into something completely different. The change does wonders to make gameplay more exciting, and I hope to the gods of gaming that other MMO designers take the hint and adopt it.

You can tell that the designers tried their damned-est to keep levelling up interesting, though. PVP, which gives experience in Champions, is fun and relatively balanced, and 'Open Missions' allow players to team up with whoever else is in the area to stop spur of the moment catastrophes, like an alien invasion or a mayoral assassination attempt. But the best feature I found - the crown jewel in Champion Online's tiara - is the nemesis system.
The nemesis system in Champions works just like the character creation system in the game: you choose your nemesis' powers, give it a costume complete, and give it a facial expression depending on its personality. The only difference is that when you create a nemesis, you also get to choose A) the look and abilities of their henchmen, and B) whether the nemesis is a maniac (à la Joker), a mastermind (à la Lex Luthor), or a savage (à la Sabertooth or Lobo). If you pick a mastermind, your nemesis is more likely to rob a bank or steal the Hope Diamond from a museum. If you pick a maniac, your nemesis if more likely to be burning down an orphanage filled with puppies. If you pick a savage, your nemesis is more likely to attack the closest thing he sees at any given time, just because it looked at him funny.


That's enough general information on the game. Here's my conclusion, in categorical summary:
GAMEPLAY
Good. A new combat system counterbalances some of the repetitiveness of levelling, as do Open Missions and a fun PVP setup. After three characters and 46 gained levels, I haven't stopped having fun.
GRAPHICS AND AUDIO
No complaints. The world is aesthetically pleasing, and the audio effects are varied and engaging. Both give the game the unique feel of a world that really does belong in an old comic book. That's a plus.
DEPTH/LENGTH/REPLAYABILITY
If you like superheroes, very good. If not, probably just good. It's an MMO, so it's meant to be played for a long time. Unlockable costume pieces and an achievement system ensure hours of play time for the perfectionist.
STORY
Very good if you like superheroes, just regularly good if you don't, like above. The Champions universe has been around since the early 1980s, so it's pretty vast, and the game does a good job of tapping into it and bringing playing characters into the mythos.
BUGS
Bad. But Cryptic is already patching them away with success. I don't see bugs being a major problem for Champions a couple months down the road.
CONCLUSION
If you like superheroes, Champions Online is at least worth a look, especially if you you've played an MMO beforehand. Its new gameplay system and nemesis creation options are refreshing, and could become milestones for the genre. All in all, I'm pleased with my purchase.

Labels: Atari, Champions Online, Cryptic Studios, Greg Mengel, Review
- Greg Mengel
Discuss this article in our friendly forums
Sign up to our community today and discuss our articles, debate over upcoming games and organise matches and playsessions with like-minded people just like you.Done? You might also enjoy these!
Comments
All comments are subject to our commenting policy
Subscribe to our content
and never miss a single thing
Search
delve deep into our archives
Latest videogames news
read all the latest headlines
Our most recent reviews
Latest videos
Subscribe on YouTube
Our twittering
Miscellanous miscellany

GGTL Classics
Some of the very best articles dug out from deep in the GGTL archives, written by some of our past and present wordsmiths alike.
Your continued use of this website and/or any others owned by Gamer's Guide to Life.com represents your acceptance and indicates your full understanding of all of our legal policies and terms. Our legal policies and terms are legally binding. If you in any way disagree with or refuse to be bound by any part of said legal policies and terms, you are advised to leave this website immediately.
Friends of GGTL
Just a small selection of websites, companies, charities and affiliates who we find inspiring, and who we are proud to consider our friends.
- We've saved some space for future Friends of GGTL. If you'd like to work with us on projects, please do get in touch.
©MMXI
Copyright ©2007-2011, Gamer's Guide to Life.com
A Gamer's Guide to Life Network website
Originally founded by Matthew Meadows in 2007
A Gamer's Guide to Life Network website
Originally founded by Matthew Meadows in 2007