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First Impressions: Heavy Rain


Last Thursday, however, I met my match in the face of a new and never-before-seen foe; a kind of rain which I had never seen before. Obtaining a key to Quantic Dream’s much-anticipated Heavy Rain, I took a step into the gaming unknown, about to experience a new type of game which most consider to be a turning point in the way we experience gaming and storylines.
Actually, to call Heavy Rain merely ‘anticipated’ would be verging on the brink of impertinence. Whether hyped for the game beyond belief, or sceptical of whether it really can pull all of the tricks out of its fantastic-looking sleeve, everyone is waiting, breath sufficiently baited, on Heavy Rain’s release to prove their point right and everyone else’s wrong. From the looks of things, though, the sceptics won’t have a huge amount to go on.

Developing realistic characters in games has been notoriously hard for developers over the years, with each different developer’s attempts yielding varying levels of success. Heavy Rain is certainly destined to join the hall of fame concerning character profiles; each character’s dialogue feels realistic and deep, and everything down to the facial expressions and body language seem true-to-life. Heavy Rain’s overall player experience is more like watching a well-acted, well-scripted movie than playing a game – it has the very same feel that you have an idea of what’ll happen at the beginning, but your thoughts can be proven wrong or destroyed through a huge plot twist. It’s very well done.

Though much of Heavy Rain will shock you – though shock you in a way which makes you think ‘wow, this really is good’ - possibly the most impressive aspect of what you experience from the demo are the visuals. They really are startlingly wonderful. Doing a wonderful job of making the character’s astoundingly realistic, and making the environments immersive and believable, Heavy Rain’s graphical prowess makes up for what it might be slightly lacking in action-packed gameplay.

In terms of what Heavy Rain sets out to do – that is, make a game based upon strong game writing and human emotion – it certainly meets the mark. Visually, Heavy Rain has impact and is stunning; and in terms of the way decisions change the outcome of set-pieces, it is impressive. However, whether Heavy Rain’s slow-paced, very different style of gameplay can sway a gaming generation tripping on gunning, bullet-time and ammunition crates is yet to be seen. However, from what I’ve played – I certainly think it has the potential.
Linford
Labels: First impressions, Heavy Rain, Linford Butler, PS3
- Linford Butler
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Originally founded by Matthew Meadows in 2007