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Review: TRINE
by Anonymous
7.10.09
Back in the day, platformers were all the rage. Every arcade was full of them - and some were really good. However, recently - bar the Mario popularity - they're all but gone. So it's nice that FrozenByte have decided that we need a new one.
TRINE is a side-scrolling, action-based platformer. Originally released for PC, with a DVD edition and a downloadable version from Valve's ever-popular Steam service, TRINE became an unexpected success. So much so, in fact, that they decided that a PlayStation Network version was in order.
Be you in a huge, towering corridor or swinging above lava, you'll always feel dwarfed by your surroundings. In some ways, I wonder if the characters are, in fact, tiny - even the mushrooms dominate you. It feels like fantasy; like the worlds in your head. And, more importantly, it has what every good fantasy should include - epic scale. The calming soothingness is carried between levels purely through the voice of the narrator. It's the kind of voice you want to fill your dreams with, calming yet commanding - TRINE's fantastical world is made complete with the narration. It also includes an interesting plot line and a cool little twist half way through.
Combat is your simple, hit-guard-kill affair. The knight is a good staring point but as soon as you unlock the thief's tri-shot, you'll start using her instead. She really becomes unstoppable then as almost, except from bosses, every enemy dies from one or two hits. The wizard himself can't directly kill anyone but he is able to drop an item on an enemy, causing him to explode. In terms of enemies, there are a few standard types - ordinary skeleton swordsman, swordsman with wood shield, swordsman with steel shield, long-swords, archers, spiders and bats. The spiders, bats and archers are easily the most annoying. Spiders are impossible to get to with the warrior if they're higher than one jump, archers always knock you off a platform you're climbing, and bats never stop! Thankfully, as you progress you'll be able to unlock new abilities for the team. Unlocks include new items for the wizard to create, flaming arrows(perfect for one shot one kills), and a massive hammer. Each time you collect 50 points of xp, you'll get another point to spend on abilities.
The physics in the game are the main point of concentration, but that's not to say the story isn't any good. Infact, its better than most. After your initial training in the Astral Academy, you'll go out into the wide world in search of a way to split your characters. It does feel like an extract from a Pratchett book - plenty of comedy and an extravaganza of fantasy. It might not be a really challenging game, but it does make up for it in almost every other way. If this game was long and had enough variety, you could play through the night and get transported into your own little fantasy world.
Labels: FrozenByte, Jacques Hulme, Nobilis, PSN, Review, Trine
- Anonymous
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