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Review: Operation Flashpoint: Dragon Rising
by Anonymous
28.10.09
A single bullet is a powerful object. Described by some as a work of art, and by many as a waste of human life, whichever view you take, there is one word that everyone uses to describe it - deadly.
In games, bullets have never taken this 'deadly' form. Many games bring us tactics and some realism - take the SOCOM franchise, for instance - but most just bring their own ideas to the table. However, the Operation Flashpoint series has always been close to this realism. The original, released in 2001, flew out of shops. It brought freedom but, most of all, this realism to the crowds. People ignored the silly controls, the evident bugs and instead just played. That's when you know a game is good. People just... play it.
The original developer, Bohemia Interactive, have moved on to publish the equally successful ArmA series, and now Codemasters (the original game’s publisher) have taken up the torch. They've got quite a name to live up to, and fans of the first are expecting a lot. Thankfully, Codemasters have seen the huge market that is consoles and have also released the game on the two big ones of this generation.
You fight with 3 other team AI if you play single player. They do provide some fire, but are mostly pretty useless. If you send one of them to heal another member, then don't be surprised if he stands up out of cover to do it. This can be very annoying, and can mean that you have to move to help both of them, instead of holding the enemy off. It can make some missions very difficult, such as the third mission where you defend a village. It wouldn't be too difficult if your team would stay in cover and go where you tell them. I ended up in a small room upstairs, while under fire, with no support from my team. Thankfully, be it with luck or skill, I did manage to hold off all the Chinese while they were running up the stairs.
Graphically, the game is rather good. It's realistic – in fact, perhaps one of the more realistic ones of this year. Explosions will make you jump into the nearest cover, be it a tree, a hole or even a burning car. It's a game that needs surround sound as almost every bullet that flies by will have you cowering and whimpering in the nearest corner. Controls are great on PC, as you've got a whole 104-key, custom-mapped keyboard to work with. However, mastering them on consoles is a tough job especially when under gun fire; annoyingly, there were a few times I died due to the controls. Say you’re running to cover, under fire and you want your team to move where your cursor is. Be prepared to have to stop halfway across the battlefield to issue the command. It’s a very annoying problem that could have been fixed easily.
A big draw for gamers will be the online. Unfortunately, at the moment it's awful. The servers are terrible beyond description. I'll give a quick outline of how it all is. Click Multiplayer, Online. Wait 2-3 minutes. Get error message. Repeat steps 1-3 five times. Finally make it online, click friends. Add a friend, even if that friend is already on your PSN friend list. Join game, get kicked back to step one. Try again, up to 20 times. Get annoyed and put game away. I'm not even exaggerating that. However, on their Twitter account, @Flashpointgame, stated, "We're working around the clock, analyzing online data with partners to ascertain how they can correct server issues." A bit of hope! More recent news also says that DLC may be hitting with the patch - that's fast work Codies. Nice one.
I feel a little harsh giving a mere 6/10 to what was actually a very good game. However, without a decent online, and with the dozy AI companions, I can’t give any higher. I’m sure though, after a patch has been released, that the game will be a solid 8/10. However, until then…
Labels: Codemasters, Jacques Hulme, Operation Flashpoint 2, Operation Flashpoint: Dragon Rising, Review
- Anonymous
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