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Requiem for a Raider: The ups and downs of being a Tomb Raider fan
by Joey Núñez
24.7.09
It’s been quite a journey Ms. Croft, and it hasn’t always been pretty. I should know - I’ve been along for the whole ride.
You see, I remember when being a Tomb Raider fan was cool; when the name “Lara Croft” inspired awe in teenage boys the world over, and the tough chick with the dual pistols and the short-shorts was unequivocally a symbol of sheer awesomeness. If you have fond memories of raiding the mountains of Peru and the lost island of Atlantis back in the day, then you should enjoy this little trip down memory lane; and if you weren’t around back in the PSone days, do yourself a favor and keep reading, as you'll gain a little background knowledge on one of my favourite series of all time.
Lucky for us, Eidos and Core were also hungry. For our money, that is. Lara Croft had become a hot property. She had transcended her polygonal surroundings and become a poster child not only for the PlayStation console but for 3-D gaming as a whole. Sequels meant money, so sequels kept coming… and coming… and coming.
And so it was that the franchise machine was fired up and ready to go. Tomb Raider sequels seemed to come out almost each year. We see Lara in Venice, then Antartica, then Egypt, fighting off mob bosses, dragons, ancient gods and the occasional Tibetan monk. Every Lara junkie in the world was sure to get his fix.
Don’t get me wrong. My love for tomb raiding never diminished; in fact I bought and completed each and every Playstation sequel Eidos threw at me. But by the time Tomb Raider: The Last Revelation came around, well, it was kind of hard to keep the faith. But, of course, since Lara was still bringing in the bacon for Papa Eidos and Mama Core, the Last Revelation, decided to be “not quite the last but sort of maybe the penultimate revelation”. Tomb Raider Chronicles followed hot on the heels of TLR. And Chronicles… lets just say it was sorta “meh”.
It was the end of an era.
But, there was hope on the horizon. Lara’s first outing on the new Playstation 2 console was hyped as a turning point in the series. A new gaming engine, new gaming mechanics, a new darker, more real, Lara Croft, all backed by the PS2 technology. Lara was making a comeback. The Angel of Darkness was about to arrive… it was too bad she didn’t stay in the dark.
You see, Eidos was not ready to give up on their number one mascot, so they decided to kick Core to the curb, and bring in some new developers to the series, the aforementioned Crystal Dynamics, who had created the excellent Soul Reaver series for Eidos. These new developers wanted to bring Lara back to her roots while connecting her to a new generation of gamers, who were not necessarily familiar with the Legend that is Lara Croft. And so, Tomb Raider: Legend was born. Fans are still on the fence with this one, with Core loyalists still in an uproar to this day.
Crystal Dynamics followed up on Legend with Tomb Raider: Anniversary, a reimagining of the original Tomb Raider (now over 10 years old), with new level design and vamped up graphics. The game had an immediate nostalgia factor while still remaining fresh and even surprising, bringing in new and old fans alike. It was official: being a Tomb Raider fan was back to being a good thing, a very good thing.
As for the future, rumors of a new sequel are running rampant. With supposed origin story, lots of promises are being made, and with Square Enix (of Final Fantasy fame) recently acquiring Eidos, it’s still unclear how much of an effect the merger will have on the franchise. Nonetheless, I have high hopes, and pray that we, the faithful, will not be let down yet again.
Because, yeah, I'm still a fan, and I think it’s high time that everyone was reminded just why Lara Croft was once the premiere videogame adventurer (I’m looking at you Nathan Drake). What do you think the future holds for us Tomb Raider fans? Let us know in the comments. Don’t be afraid - we don’t bite.
Joey
Labels: Joey Núñez, Tomb Raider, Writer's note
- Joey Núñez
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