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Hype Train: Mafia II
by Linford Butler
26.3.09
Take New York. Then throw in a slice of San Fransisco. Sprinkle a few weapons into the mixture, and add just a dash of violence. Leave to set for half an hour, before adding the trilby hats and the sharp suits, and then finish off with just a tad of 1940's and 50's glamour. What do you have? Mafia II, of course.

Developed by 2K Games (2K Czech, to be absolutely precise), Mafia II is set in 'Empire City', a fictional city based on - you guessed it - New York and San Fransisco. The game chronicles the rise of Vito Scaletta. After joining the US military to avoid prison after a botched robbery, Vito quickly turns to crime. After joining a crime family, Vito becomes a 'made man', quickly turning to violence to solve disputes and crime to make a living. Sounds good, huh?

If the promotional trailers are anything to go by, Mafia II's graphics are going to be absolutely awe-inspiring. Imagine a New York church, surrounded by bright lights and cars. Then put it at night. Then, add some snow. Do you understand what I'm getting at? The graphics in the trailers have that bucketload of mid-1900s glamour to them; suits, hats, old cars - it's absolutley beautiful.

Currently slated to deliver 10 square miles of open-end world, the player will have no limits to what they can do from the very beginning. Which leaves the storyline very open. In fact, it leaves it so open you could skip the story altogether, and just run round on a killing spree, GTA-stylee.

Mafia II will be released sometime this autumn.

Linford

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- Linford Butler

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