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Review: Fable II
by Lewis O'Brien
14.1.09



Many RPGs are now aimed at the more hardcore gamers, leaving the casual gaming market stranded (not that their exactly spoilt for choice with the Wii) Fable II however is playable by just about anyone. The simple layout of the story line is weak at times but straight forward. It is however, the diversity of the role of your character that is the selling point of this game. What type of hero will you be?
Once you create your character, their alignment and path in the world is entirely up to you. They can follow the path of good or evil. Become a citizen of Albion, get a job, find a wife or husband and raise a family. Eventually you will have to do some adventuring but even then, that doesn’t mean you have to follow the sometimes poor story, the mass of side-quests and repeatable assassinations or bounty hunting is huge. Not as big as other RPGs such as Oblivion but we wouldn’t want to scare the casual market with too much to do now would we?


At some point you will probably enter the job market, whether it’s just for fun or to earn a bit of extra money. This quick money making system (whether you’re blacksmithing, bartending or woodcutting) makes you very rich, very quick. Although this may immediately seem like a good thing, it soon becomes obvious that it takes some of the fun out of this overall enjoyable game. Another way of making money is through you faith companion, your dog who sticks to you from the beginning of the game sniffs out loot and gnaws on fallen enemies and although he may not steal a permanent place in your heart, you will find his constant company and believable, effective AI a useful addition to the game.
The drop in drop out co-op mode where a friend takes the place of a henchman in your service is done well and is a nice added feature that has always been difficult to put effectively into an open RPG. The camera however, while in this mode can get annoying. The first player has control of it which remains in a fixed position, following the characters unless the first player presses RB in which case the camera faces the direction of the first player. As you can imagine, this can get very frustrating for the henchman.


This is a game with few flaws although, like any, it does have some. Annoyances such as the golden “bread crumb” path which points you where to go takes the fun out of exploring. This is, however optional and can be removed on the options menu. The biggest problem involves the levelling of your character. The same system of Strength, (skill with melee weapons) Skill, (skill with ranged weapons) and Will (skill with magical attacks) are used, however as your Strength increases so does your girth, it seems the designers have tried to make your character seem muscley but the overall effect simply makes them look fat. Therefore, to keep a hero looking the part you have to sacrifice the Strength of you hero.
Apart from a few small flaws which are no more than annoyances really, this game is an impressive display by Lionhead Studios and didn’t receive nearly enough publicity in my opinion. Fable II has set an example for other RPGs hoping to break into the casual gaming market.

8/10

Lewis

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- Lewis O'Brien

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