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Hype Train: LittleBigPlanet
by Linford Butler
11.10.08
European LBP boxartIt's been hailed as the biggest thing to hit PlayStation since Sony's trademark Ratchet and Clank series, and has had the entire gaming community hanging on to every scrap of news since it was announced at the 2007 Game Developer's Conference. And now, on the 24th of this month, LittleBigPlanet can be yours to rule.

Media Molecule's latest outing combines community socialisation, platform gaming and creative options. And it these features, believe me, make LittleBigPlanet something truly special. Everything is programmed into the game using an advanced physics engine, so everything reacts exactly how you think it should - springs bounce, balls roll, and jumping off a high platform sends you plummeting.

Just like every other self respecting platformer, LittleBigPlanet has it's own unique hero character. Sackboy will be your little friend throughout playing LBP, and as such it's important to make him just how you want him. Using the range of ingenious tools, you can change Sakboy's colour, clothing or even teeth. It's entirely your choice!

The one really amazing thing about LittleBigPlanet, however, is the fact that everything you see in-game that was pre-programmed was made using the tools you have at your fingertips.

The gameplay and graphics both look solid and immersive, but I'll give a full run-over in the beta impressions post, which will come soon.

I can really see why there's been so much hype for LittleBigPlanet - it really is the most original gaming concept since Tetris, and the really innocent, family-orientated concept is one which will sell millions of copies.

If anyone else has an idea better than this one, I'll give them a medal.

Linford
- Linford Butler

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